Search found 36 matches
- Sun Jun 02, 2013 2:16 pm
- Forum: General
- Topic: Can't make a file to save game data
- Replies: 9
- Views: 7208
Re: Can't make a file to save game data
And sorry if I'm bugging anyone, but when trying to say print the values in the table, how would I go about that? I've tried doing options.coins or options[1] am I way off? :P You would most likely want to use the "for pairs" loop. Assuming it is just a 1 level table. If its a multilevel ...
- Sun Jun 02, 2013 1:42 pm
- Forum: Support and Development
- Topic: "line" draw mode results in insane FPS drops.
- Replies: 7
- Views: 7045
Re: "line" draw mode results in insane FPS drops.
Can we see the whole .love project? I'm just curious if it's something else in the program. I threw this testing thing together for some reason so you can see how your computer performs. Spent way too much time on it (An hour and a half at 6 in the morning) because I'm a perfectionist and it never ...
- Sun Jun 02, 2013 1:03 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1501531
Re: What's everyone working on? (tigsource inspired)
Seeing this makes me question why I'm having so many problems regarding FPS drawing simple circles and boxes on an I7 at 3.9GHZ and a Nvidia 650Ti. Have you tried posting your whole .love project and not just the code. I just looked at your thread. But it's just some code. I'd like to see the whole...
- Sun Jun 02, 2013 1:34 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1501531
Re: What's everyone working on? (tigsource inspired)
Seeing this makes me question why I'm having so many problems regarding FPS drawing simple circles and boxes on an I7 at 3.9GHZ and a Nvidia 650Ti.Jasoco wrote:Thought I'd throw together a little video on the progress of this thing it is that I am doing.
- Thu May 30, 2013 2:07 pm
- Forum: Support and Development
- Topic: "line" draw mode results in insane FPS drops.
- Replies: 7
- Views: 7045
Re: "line" draw mode results in insane FPS drops.
The default line style "smooth" ( love.graphics.setLineStyle ) does some calculations on the CPU to get an anti-aliased line. It can have quite the impact if you draw many lines, though 100 rectangles don't seem like that much. Noted. Anything else I should be aware of? I still don't unde...
- Thu May 30, 2013 2:03 am
- Forum: Support and Development
- Topic: "line" draw mode results in insane FPS drops.
- Replies: 7
- Views: 7045
"line" draw mode results in insane FPS drops.
Hello everyone, new to the forums here... Hope I am doing this right. I am making a nice little space game to draw planets and such. With the following code: --Draw all of our planets love.graphics.push() -- Save Original love.graphics.translate(cX-camX*zoomScale, cY+camY*zoomScale) for k, v in pair...