Search found 23 matches
- Sun Jul 30, 2017 8:24 pm
- Forum: Support and Development
- Topic: Use require function.
- Replies: 6
- Views: 6644
Re: Use require function.
You can only have one load/update/draw. Name you other functions different and call them. Like this: main.lua require("color") --require file color.lua require("player") --require file player.lua function love.load() menu = false colors() --Calls colors in color.lua end function ...
- Mon Jul 10, 2017 7:40 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 738983
Re: Simple Tiled Implementation - STI v0.18.2.1
I'm using Box2D and rotating and flipping tiles sets the collision box in the wrong cell. See attachment, black lines are tiles and red boxes are collision box. Have downloaded the latest Tiled and STI with plugins. I'm doing something wrong or so the plugin not support rotating/flipping tiles? Edit...
- Mon Mar 06, 2017 9:47 pm
- Forum: Support and Development
- Topic: Bump change value on contact
- Replies: 2
- Views: 2280
Re: Bump change value on contact
Thanks MrFariator.
Got an idea how to solve this now
Got an idea how to solve this now
- Mon Mar 06, 2017 6:47 pm
- Forum: Support and Development
- Topic: Bump change value on contact
- Replies: 2
- Views: 2280
Bump change value on contact
Hi, I currently using Bump as my collision library and need some help. I'm trying to make so if the player stand on a button in will activate and when the player leaves the button deactivates it. Is there any smart way to do this with Bump? Or should i use Love Physics for this? that have beginConta...
- Sat Jan 21, 2017 9:22 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 738983
Re: Simple Tiled Implementation - STI v0.16.0.3
Thanks Karai17 and 4aiman :awesome: What do you mean by invert? Invert was wrong word. I mean flip the map. So left side becomes the right side but top and bottom side stays. Or bottom side becomes top side but left and right side stays. This works for object layer only, but can be used to add simil...
- Sat Jan 21, 2017 2:43 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 738983
Re: Simple Tiled Implementation - STI v0.16.0.3
Hi, Just started developing a roguelike game. And i have some questions about STI.
It's possible to rotate or invert a map?
And is it possible to change color of a map, like changing the RGB for it? Or change the tileset?
It's possible to rotate or invert a map?
And is it possible to change color of a map, like changing the RGB for it? Or change the tileset?
- Thu Nov 03, 2016 7:29 pm
- Forum: Support and Development
- Topic: [Solved]Unload/remove sti-maps and bump-worlds
- Replies: 0
- Views: 1835
[Solved]Unload/remove sti-maps and bump-worlds
Hi, I'm using sti with bump for my game. I looking for a good way to unload/remove sti-maps and bump-worlds i don't need anymore. Is there a good way to do this? Edit: Found that bump for sti had a bump_removeLayer and a removeLayer and I made a list for all items i added. So i could remove them whe...
- Sun Feb 14, 2016 3:46 pm
- Forum: General
- Topic: LÖVE 0.10.1 released
- Replies: 44
- Views: 36701
Re: LÖVE 0.10.1 released
nice new icons <3
- Wed Feb 10, 2016 12:56 pm
- Forum: Support and Development
- Topic: Need help applying Physics
- Replies: 5
- Views: 2623
Re: Need help applying Physics
Take a look at Bump, viewtopic.php?f=5&t=79223
Its a nice collision detection library.
Its a nice collision detection library.
- Sun Dec 13, 2015 11:04 am
- Forum: LÖVE-Android
- Topic: Screen resolution?
- Replies: 4
- Views: 46378
Screen resolution?
Hi, What screen resolution would you recommend for an android game?
I mean the resolution i shall make all images and stuff for. I know i need to scale it when i install it on the phone/pad.
I mean the resolution i shall make all images and stuff for. I know i need to scale it when i install it on the phone/pad.