Search found 1078 matches

by micha
Wed Dec 02, 2015 6:01 am
Forum: General
Topic: How to resolve a collision between two rectangles
Replies: 5
Views: 2579

Re: How to resolve a collision between two rectangles

You can try to resolve collisions by using the velocity of the player. For example, if the player collides with a wall and the player is currently moving to the right, then you have to resolve the collision to the left.
by micha
Fri Nov 20, 2015 11:13 pm
Forum: Libraries and Tools
Topic: Lua Talk Slides
Replies: 5
Views: 4345

Re: Lua Talk Slides

Nice. I like it.

And thumbs up for spreading LÖVE.
by micha
Wed Nov 18, 2015 9:17 pm
Forum: Support and Development
Topic: attempt to perform arithmetic on a nil value
Replies: 4
Views: 3418

Re: attempt to perform arithmetic on a nil value

The error occurs in line 51 of your code. It happens when you call the function "rev" on a number that is too large. If you insert the lines print(cur) print(rev(cur)) right before line 51 you will see that the value of cur is "1.595479779756e+14". If you convert it to a string a...
by micha
Tue Nov 10, 2015 12:46 pm
Forum: Games and Creations
Topic: Wanderer
Replies: 62
Views: 29256

Re: Wanderer - Kickstarter now live!

Congratulations!!
by micha
Wed Nov 04, 2015 9:15 am
Forum: Games and Creations
Topic: Gravitry - Hardcore Platformer
Replies: 13
Views: 9782

Re: Gravitry - Hardcore Platformer

After all the rather negative feedback, I wanted to give some feedback too. First of all, congratulations for actually finishing this game. I haven't really finished any proper game, so Hats off! I very much like the technical implementation of the game and the visual style. Everything looks polishe...
by micha
Mon Nov 02, 2015 9:40 pm
Forum: Libraries and Tools
Topic: Pattern Generator v1.2b - Custom patterns!
Replies: 20
Views: 14324

Re: Pattern Generator v1.0 - Custom patterns!

This is a solid little app. Well done. I like the overall style. It is very polished. One little interface thing that I don't like: The "right" button in the top left corner to switch between the "dashed line mode", changes its position depending on the current choice. That means...
by micha
Tue Oct 27, 2015 5:59 am
Forum: Support and Development
Topic: A quick question on Lua table indices
Replies: 7
Views: 3198

Re: A quick question on Lua table indices

So I want to be able to iterate through a table of tables (see code below) using #table, yet also access those same members using string indices -- assigning them with string indices doesn't seem to give them numbered indices. So the best I could come up with is as follows: Are you sure you need nu...
by micha
Mon Oct 19, 2015 4:15 pm
Forum: Support and Development
Topic: Concating strings and integers
Replies: 3
Views: 2464

Re: Concating strings and integers

Concatenating string does not work implicitely in table definitions. Try this instead: logs = {} for i=64, 1856, 192 do local key = log..i logs[key] = whatever end But I am not sure what you try to achieve by assigning the return value of love.graphics.draw to a variable. love.graphics.draw does not...
by micha
Thu Oct 15, 2015 7:02 am
Forum: Support and Development
Topic: Rounded corners and quads?
Replies: 3
Views: 2418

Re: Rounded corners and quads?

Hi and welcome to the forum! Rounded corners cannot be achieved with quads directly, because quads are always rectangular. There are some other solutions: 1) Put the rounded corners into the image file. If you look at some free art files, you see that this is what most people are doing ( example ). ...