Search found 40 matches
- Sun Sep 25, 2011 8:42 am
- Forum: Libraries and Tools
- Topic: TLboner - powerful skeletal animation system (help wanted)
- Replies: 26
- Views: 13243
Re: TLboner - powerful skeletal animation system (help wante
I'm not sure if this is a good idea, since I haven't gone through all the details in my head. But, I'm thinking the editor could use box2D physics to handle the bones with rotational joints. You could have pins on the extremities of the limbs that you move around to their desired location to make th...
- Sat Sep 24, 2011 4:40 am
- Forum: Libraries and Tools
- Topic: TLboner - powerful skeletal animation system (help wanted)
- Replies: 26
- Views: 13243
Re: TLboner - powerful skeletal animation system (help wante
Why not allow frames to be separated by different distances. I think this could introduce nice rhythms.
- Fri Sep 23, 2011 7:07 am
- Forum: Libraries and Tools
- Topic: How Big projects can Löve2d handle?
- Replies: 25
- Views: 10957
Re: How Big projects can Löve2d handle?
If it's a large project of 20,000 lines or more, then, yes, I would say it is badly written if there are no comments.But that doesn't mean that a program without comments is per definition badly written or illegible.
- Thu Sep 22, 2011 6:53 pm
- Forum: Libraries and Tools
- Topic: How Big projects can Löve2d handle?
- Replies: 25
- Views: 10957
Re: How Big projects can Löve2d handle?
Obviously, code examples should be on their own page. I usually do a type of manual for my classes in markup language. - - - Your code should definitely be as clear as possible, but comments are useful in several circumstances: 1) complex algorithms: It doesn't matter how clear and easy to read your...
- Thu Sep 22, 2011 6:26 pm
- Forum: Libraries and Tools
- Topic: TLboner - powerful skeletal animation system (help wanted)
- Replies: 26
- Views: 13243
Re: TLboner - powerful skeletal animation system (help wante
Interesting. A few questions. 1) Is your class stable, or do you plan on adding more features? I read your code and it seemed you were still pondering a few points. I think the class should be full tested and stable before making an editor. 2) I'm imagining this type of editor. Tell me if I'm way of...
- Thu Sep 22, 2011 3:12 pm
- Forum: Support and Development
- Topic: Is there a way to play sounds in reverse?
- Replies: 2
- Views: 1538
- Thu Sep 22, 2011 3:10 pm
- Forum: Libraries and Tools
- Topic: Snippet for dumping tables when testing
- Replies: 14
- Views: 7809
Re: Snippet for dumping tables when testing
That's really cool! Your code looks more powerful than mine. I'm sure I'll find a use for it. Thanks.
- Wed Sep 21, 2011 11:16 pm
- Forum: Libraries and Tools
- Topic: How Big projects can Löve2d handle?
- Replies: 25
- Views: 10957
Re: How Big projects can Löve2d handle?
If you have a problem not catching syntax bugs in code that is not being compiled it is either because 1) you don't know what you are doing or 2) the code doesn't matter that much to you. The larger the project, the more serious it will (or should) be. You don't invest time coding thousands of lines...
- Wed Sep 21, 2011 9:42 pm
- Forum: A Whiff of Steam
- Topic: "A Whiff of Steam" story contest - and the winner is....
- Replies: 32
- Views: 157567
Re: "A Whiff of Steam" story contest - and the winner is....
Sorry to hear the project is dead, I had no idea. I guess I'm really late. Your story reminded me of the Bourne Identity for several reasons: 1) A man wakes up with a memory blur. 2) There is an incident in his past, but he is not sure what. 3) The cops are questioning him, possibly thinking he is a...
- Wed Sep 21, 2011 9:36 pm
- Forum: Libraries and Tools
- Topic: Snippet for dumping tables when testing
- Replies: 14
- Views: 7809
Re: Snippet for dumping tables when testing
Thanks for the help. Iv'e updated the code to reflect this cleaner writing.