Search found 40 matches

by pancakepalace
Sun Sep 25, 2011 8:42 am
Forum: Libraries and Tools
Topic: TLboner - powerful skeletal animation system (help wanted)
Replies: 26
Views: 13243

Re: TLboner - powerful skeletal animation system (help wante

I'm not sure if this is a good idea, since I haven't gone through all the details in my head. But, I'm thinking the editor could use box2D physics to handle the bones with rotational joints. You could have pins on the extremities of the limbs that you move around to their desired location to make th...
by pancakepalace
Sat Sep 24, 2011 4:40 am
Forum: Libraries and Tools
Topic: TLboner - powerful skeletal animation system (help wanted)
Replies: 26
Views: 13243

Re: TLboner - powerful skeletal animation system (help wante

Why not allow frames to be separated by different distances. I think this could introduce nice rhythms.
by pancakepalace
Fri Sep 23, 2011 7:07 am
Forum: Libraries and Tools
Topic: How Big projects can Löve2d handle?
Replies: 25
Views: 10957

Re: How Big projects can Löve2d handle?

But that doesn't mean that a program without comments is per definition badly written or illegible.
If it's a large project of 20,000 lines or more, then, yes, I would say it is badly written if there are no comments.
by pancakepalace
Thu Sep 22, 2011 6:53 pm
Forum: Libraries and Tools
Topic: How Big projects can Löve2d handle?
Replies: 25
Views: 10957

Re: How Big projects can Löve2d handle?

Obviously, code examples should be on their own page. I usually do a type of manual for my classes in markup language. - - - Your code should definitely be as clear as possible, but comments are useful in several circumstances: 1) complex algorithms: It doesn't matter how clear and easy to read your...
by pancakepalace
Thu Sep 22, 2011 6:26 pm
Forum: Libraries and Tools
Topic: TLboner - powerful skeletal animation system (help wanted)
Replies: 26
Views: 13243

Re: TLboner - powerful skeletal animation system (help wante

Interesting. A few questions. 1) Is your class stable, or do you plan on adding more features? I read your code and it seemed you were still pondering a few points. I think the class should be full tested and stable before making an editor. 2) I'm imagining this type of editor. Tell me if I'm way of...
by pancakepalace
Thu Sep 22, 2011 3:10 pm
Forum: Libraries and Tools
Topic: Snippet for dumping tables when testing
Replies: 14
Views: 7809

Re: Snippet for dumping tables when testing

That's really cool! Your code looks more powerful than mine. I'm sure I'll find a use for it. Thanks.
by pancakepalace
Wed Sep 21, 2011 11:16 pm
Forum: Libraries and Tools
Topic: How Big projects can Löve2d handle?
Replies: 25
Views: 10957

Re: How Big projects can Löve2d handle?

If you have a problem not catching syntax bugs in code that is not being compiled it is either because 1) you don't know what you are doing or 2) the code doesn't matter that much to you. The larger the project, the more serious it will (or should) be. You don't invest time coding thousands of lines...
by pancakepalace
Wed Sep 21, 2011 9:42 pm
Forum: A Whiff of Steam
Topic: "A Whiff of Steam" story contest - and the winner is....
Replies: 32
Views: 157567

Re: "A Whiff of Steam" story contest - and the winner is....

Sorry to hear the project is dead, I had no idea. I guess I'm really late. Your story reminded me of the Bourne Identity for several reasons: 1) A man wakes up with a memory blur. 2) There is an incident in his past, but he is not sure what. 3) The cops are questioning him, possibly thinking he is a...
by pancakepalace
Wed Sep 21, 2011 9:36 pm
Forum: Libraries and Tools
Topic: Snippet for dumping tables when testing
Replies: 14
Views: 7809

Re: Snippet for dumping tables when testing

Thanks for the help. Iv'e updated the code to reflect this cleaner writing.