Search found 84 matches
- Fri Nov 10, 2017 8:20 am
- Forum: Libraries and Tools
- Topic: FÖNTGen makes pretty fonts
- Replies: 17
- Views: 13259
Re: FÖNTGen makes pretty fonts
Any error messages? It could be because the nuklear*.so files couldn't be found. I have never opened any love file via double click in Linux :) Nope. There's probably a log somewhere that tells us what's happening but I don't know Linux that intimately. Yeah, it's Nuklear. The color picker sucks, b...
- Thu Nov 09, 2017 8:22 pm
- Forum: Libraries and Tools
- Topic: FÖNTGen makes pretty fonts
- Replies: 17
- Views: 13259
Re: FÖNTGen makes pretty fonts
Nice, seems to work as intended and pretty intuitive except for the inverse check-boxes as noted :D ! Just a couple of tiny things: I can't get this to run on Linux (Mint 18.1 64 bit, nothing unusual!) through double-click or right-click 'open with' but it runs fine from the terminal. Other .love fi...
- Sun Oct 22, 2017 9:13 pm
- Forum: Support and Development
- Topic: Anim8 Issue: There is no frame for x=1, y=2
- Replies: 3
- Views: 3320
Re: Anim8 Issue: There is no frame for x=1, y=2
Hello I'm afraid I know nothing about anim8 and haven't looked at your love file but but I'm guessing your spritesheet has two rows of four frames? A few things to consider, which may or may not be relevant: a) 2 x 48 = 96, not 98 b) It's usually better to separate processing of input from update() ...
- Sat Sep 03, 2016 7:48 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
- Replies: 34
- Views: 16950
Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Did that, thanks again
- Fri Sep 02, 2016 8:35 pm
- Forum: Support and Development
- Topic: How would I go about approaching this?
- Replies: 12
- Views: 6545
Re: How would I go about approaching this?
I have a suggestion which is not so much a means of implementation but an alternative approach which avoids depth sorting altogether, a kind of modified 'painter's algorithm'. I used the method in an isometric game (unfinished) many years ago and it worked well. It's a little hard to describe but he...
- Fri Sep 02, 2016 3:23 pm
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
- Replies: 34
- Views: 16950
Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Great, I love ZeroBrane. Is it possible to make a small donation via Paypal rather than on a card?
- Mon Aug 29, 2016 4:33 pm
- Forum: Games and Creations
- Topic: My Ludum Dare entry - made with Love :D
- Replies: 0
- Views: 1830
My Ludum Dare entry - made with Love :D
It's a pretty crappy quiz game and the source is embarrassingly full of magic numbers and very bad code - it's the worst piece of 'empirical programming' I've ever done LOL. Still, I got it finished in time and it works, thanks to Love2D :D http://ludumdare.com/compo/ludum-dare-36/?action=preview&am...
- Fri Jul 01, 2016 9:57 pm
- Forum: Games and Creations
- Topic: My projects and demos
- Replies: 95
- Views: 49992
Re: My projects and demos
I wouldn't like to play a game with so many dials (unless it was a flight sim lol). Also, the history of rpg's is littered with games with bad icons - things that the designer thought looked good/obvious but were impenetrable to the average player. Why not just use some form of graduated bar and ski...
- Thu Jun 30, 2016 10:56 am
- Forum: General
- Topic: Zerobrane Studio Löve2d Debug Mode Crash
- Replies: 6
- Views: 4016
Re: Zerobrane Studio Löve2d Debug Mode Crash
I'd like to second that. Zerobrane is the most pleasant IDE I've ever used (and I've used a lot).fsc1 wrote: Great piece of software you have created Paul.
- Fri Jun 17, 2016 7:39 am
- Forum: General
- Topic: What's the best method to send multiple pathfinding directions?
- Replies: 3
- Views: 2267
Re: What's the best method to send multiple pathfinding directions?
I don't see any alternative to using a table as it's the only container available (well other than files or writing to bitmaps!) Why are the routes changing - is the destination/target moving, are there moving obstacles or does the terrain/map change? You might be able to optimise your lists in some...