Search found 84 matches

by mr_happy
Fri Nov 10, 2017 8:20 am
Forum: Libraries and Tools
Topic: FÖNTGen makes pretty fonts
Replies: 17
Views: 13259

Re: FÖNTGen makes pretty fonts

Any error messages? It could be because the nuklear*.so files couldn't be found. I have never opened any love file via double click in Linux :) Nope. There's probably a log somewhere that tells us what's happening but I don't know Linux that intimately. Yeah, it's Nuklear. The color picker sucks, b...
by mr_happy
Thu Nov 09, 2017 8:22 pm
Forum: Libraries and Tools
Topic: FÖNTGen makes pretty fonts
Replies: 17
Views: 13259

Re: FÖNTGen makes pretty fonts

Nice, seems to work as intended and pretty intuitive except for the inverse check-boxes as noted :D ! Just a couple of tiny things: I can't get this to run on Linux (Mint 18.1 64 bit, nothing unusual!) through double-click or right-click 'open with' but it runs fine from the terminal. Other .love fi...
by mr_happy
Sun Oct 22, 2017 9:13 pm
Forum: Support and Development
Topic: Anim8 Issue: There is no frame for x=1, y=2
Replies: 3
Views: 3320

Re: Anim8 Issue: There is no frame for x=1, y=2

Hello I'm afraid I know nothing about anim8 and haven't looked at your love file but but I'm guessing your spritesheet has two rows of four frames? A few things to consider, which may or may not be relevant: a) 2 x 48 = 96, not 98 b) It's usually better to separate processing of input from update() ...
by mr_happy
Fri Sep 02, 2016 8:35 pm
Forum: Support and Development
Topic: How would I go about approaching this?
Replies: 12
Views: 6545

Re: How would I go about approaching this?

I have a suggestion which is not so much a means of implementation but an alternative approach which avoids depth sorting altogether, a kind of modified 'painter's algorithm'. I used the method in an isometric game (unfinished) many years ago and it worked well. It's a little hard to describe but he...
by mr_happy
Fri Sep 02, 2016 3:23 pm
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Replies: 34
Views: 16950

Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1

Great, I love ZeroBrane. Is it possible to make a small donation via Paypal rather than on a card?
by mr_happy
Mon Aug 29, 2016 4:33 pm
Forum: Games and Creations
Topic: My Ludum Dare entry - made with Love :D
Replies: 0
Views: 1830

My Ludum Dare entry - made with Love :D

It's a pretty crappy quiz game and the source is embarrassingly full of magic numbers and very bad code - it's the worst piece of 'empirical programming' I've ever done LOL. Still, I got it finished in time and it works, thanks to Love2D :D http://ludumdare.com/compo/ludum-dare-36/?action=preview&am...
by mr_happy
Fri Jul 01, 2016 9:57 pm
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 49992

Re: My projects and demos

I wouldn't like to play a game with so many dials (unless it was a flight sim lol). Also, the history of rpg's is littered with games with bad icons - things that the designer thought looked good/obvious but were impenetrable to the average player. Why not just use some form of graduated bar and ski...
by mr_happy
Thu Jun 30, 2016 10:56 am
Forum: General
Topic: Zerobrane Studio Löve2d Debug Mode Crash
Replies: 6
Views: 4016

Re: Zerobrane Studio Löve2d Debug Mode Crash

fsc1 wrote: Great piece of software you have created Paul.
I'd like to second that. Zerobrane is the most pleasant IDE I've ever used (and I've used a lot).
by mr_happy
Fri Jun 17, 2016 7:39 am
Forum: General
Topic: What's the best method to send multiple pathfinding directions?
Replies: 3
Views: 2267

Re: What's the best method to send multiple pathfinding directions?

I don't see any alternative to using a table as it's the only container available (well other than files or writing to bitmaps!) Why are the routes changing - is the destination/target moving, are there moving obstacles or does the terrain/map change? You might be able to optimise your lists in some...