Here is the slightly better looking joystick page. settings_menu_control_joystick.png Jumped to the video submenu as i think of how to do the touch screen. settings_menu_video_contrast.png settings_menu_video_resolution.png So now only 5 screens left to complete then we have a working skeleton for a...
Tonight's update: First of the control sub menu - sub menu's. Eventually your be able to completely redefine all of the keys. Assign macros. For now you get a image place-holder and basic menu navigation. settings_menu_control_keyboard.png Today's Update: Here is the gamepad menu screen prototype. s...
The settings sub menus are as follows, The behaviour is you can access sub menus or escape to go back up a level of the menu structure. As it stands these screens are just pngs, but eventually they will have there own functionality. At this stage its just important to get the structure in place and ...
Next up is our second choice - NEW GAME. As this begins a new game your need to generate a new character the first step in most traditional console games was selecting a name. (with RPGs anyway.) new_game.png Like the rest of these menus, its just a flat PNG for the moment. The important thing is we...
Today's update: Due to lack of documentation/tutorials/books it comes down to transferring attention to parts of the game that I have a shot of actually completing and getting them done and going back to the unclear stuff later. What is the userbase for Love? Seems pretty small. I mean you look at s...
Specifically I would love a tutorial that showed spawning enemies, player start locations, movement of player, movement of enemies, animated tiles, showcased the features of the library. Collisions, items. Kinda like this... https://www.raywenderlich.com/39113/cocos2d-x-tile-map-tutorial-part-1 Is t...