Search found 3098 matches

by kikito
Wed Nov 25, 2009 1:14 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104631

Re: 0.6.0 Update

Thanks. That definition is more or less what I thought. I was looking for more specific data, though - Some kind of formula that illuminated the interrogations. For instance: Where is the "origin of coordinates" for the local space of a body? Is it on the center of mass? If yes, does this ...
by kikito
Tue Nov 24, 2009 11:18 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104631

Re: 0.6.0 Update

I've been making some (small) contributions to Body in potato. Tried to look up stuff (e.g. what is that funky "rotational inertia" they talk about?) By the way, I'm a bit stuck with the "world coordinates vs local coordinates" wall ... there doesn't seem to be a good definition ...
by kikito
Wed Nov 18, 2009 12:55 pm
Forum: Support and Development
Topic: Love Documentation help
Replies: 2
Views: 2143

Re: Love Documentation help

Hi Kalle2990,

It worked!

I had to use the Body:getAngularVelocity notation. It didn't work with a dot.

Thanks for the help!
by kikito
Tue Nov 17, 2009 11:07 pm
Forum: Support and Development
Topic: Love Documentation help
Replies: 2
Views: 2143

Love Documentation help

Hi! I'm trying to update the Potato documentation and I'm having some difficulties. The page I'm making tests in is http://love2d.org/potato/Body_getLinearVelocity_1.html The two issues I'm having are: For some reason the internal links |like_this_one| aren't being rendered as links, but as plain te...
by kikito
Wed Nov 11, 2009 1:39 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104631

Re: 0.6.0 Update

@hertzcastle: image:setCenter() has been replaced by two additional parameters on love.graphics.draw called ox and oy. before you did : img:setCenter(200, 100) love.graphics.draw(img, x, y, angle, scaleX, scaleY) now you do: love.graphics.draw(img, x, y, angle, scaleX, scaleY, 200, 100)
by kikito
Wed Nov 11, 2009 8:02 am
Forum: Support and Development
Topic: sprite look to cursor
Replies: 9
Views: 8506

Re: sprite look to cursor

Thanks for pointing this out. It certainly looks cleaner.
by kikito
Wed Nov 11, 2009 12:54 am
Forum: Support and Development
Topic: lua objects?
Replies: 7
Views: 3802

Re: lua objects?

Hi again,

I've created a wiki page for MiddleClass, with examples and everything, if you are still interested on this stuff.

Regards!
by kikito
Wed Nov 11, 2009 12:48 am
Forum: Libraries and Tools
Topic: middleclass & extras: middleclass 3.0 is out!
Replies: 243
Views: 77850

middleclass & extras: middleclass 3.0 is out!

Hi everyone,

Version 3.0 is out. Details on this post: viewtopic.php?f=5&t=1053

Download: https://github.com/kikito/middleclass
by kikito
Tue Nov 10, 2009 11:12 pm
Forum: Libraries and Tools
Topic: PÄSSION: object-oriented LÖVE
Replies: 90
Views: 50031

Re: PÄSSION: object-oriented LÖVE

Tenoch, Your advice was spot on. I wasn't storing references to the generated shapes, so they were being garbage-collected. I've modified PÄSSION so actors with a body hold information about their shapes automatically - and now the balls keep bouncing forever! It is updated on the first post. Kudos ...
by kikito
Tue Nov 10, 2009 4:58 pm
Forum: Support and Development
Topic: sprite look to cursor
Replies: 9
Views: 8506

Re: sprite look to cursor

My pleasure.

I challenge you now: Move your image with the cursor keys, while it keeps looking at the mouse cursor. :)