Search found 3098 matches
- Wed Nov 25, 2009 1:14 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104631
Re: 0.6.0 Update
Thanks. That definition is more or less what I thought. I was looking for more specific data, though - Some kind of formula that illuminated the interrogations. For instance: Where is the "origin of coordinates" for the local space of a body? Is it on the center of mass? If yes, does this ...
- Tue Nov 24, 2009 11:18 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104631
Re: 0.6.0 Update
I've been making some (small) contributions to Body in potato. Tried to look up stuff (e.g. what is that funky "rotational inertia" they talk about?) By the way, I'm a bit stuck with the "world coordinates vs local coordinates" wall ... there doesn't seem to be a good definition ...
- Wed Nov 18, 2009 12:55 pm
- Forum: Support and Development
- Topic: Love Documentation help
- Replies: 2
- Views: 2143
Re: Love Documentation help
Hi Kalle2990,
It worked!
I had to use the Body:getAngularVelocity notation. It didn't work with a dot.
Thanks for the help!
It worked!
I had to use the Body:getAngularVelocity notation. It didn't work with a dot.
Thanks for the help!
- Tue Nov 17, 2009 11:07 pm
- Forum: Support and Development
- Topic: Love Documentation help
- Replies: 2
- Views: 2143
Love Documentation help
Hi! I'm trying to update the Potato documentation and I'm having some difficulties. The page I'm making tests in is http://love2d.org/potato/Body_getLinearVelocity_1.html The two issues I'm having are: For some reason the internal links |like_this_one| aren't being rendered as links, but as plain te...
- Wed Nov 11, 2009 1:39 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104631
Re: 0.6.0 Update
@hertzcastle: image:setCenter() has been replaced by two additional parameters on love.graphics.draw called ox and oy. before you did : img:setCenter(200, 100) love.graphics.draw(img, x, y, angle, scaleX, scaleY) now you do: love.graphics.draw(img, x, y, angle, scaleX, scaleY, 200, 100)
- Wed Nov 11, 2009 8:02 am
- Forum: Support and Development
- Topic: sprite look to cursor
- Replies: 9
- Views: 8506
Re: sprite look to cursor
Thanks for pointing this out. It certainly looks cleaner.
- Wed Nov 11, 2009 12:54 am
- Forum: Support and Development
- Topic: lua objects?
- Replies: 7
- Views: 3802
Re: lua objects?
Hi again,
I've created a wiki page for MiddleClass, with examples and everything, if you are still interested on this stuff.
Regards!
I've created a wiki page for MiddleClass, with examples and everything, if you are still interested on this stuff.
Regards!
- Wed Nov 11, 2009 12:48 am
- Forum: Libraries and Tools
- Topic: middleclass & extras: middleclass 3.0 is out!
- Replies: 243
- Views: 77850
middleclass & extras: middleclass 3.0 is out!
Hi everyone,
Version 3.0 is out. Details on this post: viewtopic.php?f=5&t=1053
Download: https://github.com/kikito/middleclass
Version 3.0 is out. Details on this post: viewtopic.php?f=5&t=1053
Download: https://github.com/kikito/middleclass
- Tue Nov 10, 2009 11:12 pm
- Forum: Libraries and Tools
- Topic: PÄSSION: object-oriented LÖVE
- Replies: 90
- Views: 50031
Re: PÄSSION: object-oriented LÖVE
Tenoch, Your advice was spot on. I wasn't storing references to the generated shapes, so they were being garbage-collected. I've modified PÄSSION so actors with a body hold information about their shapes automatically - and now the balls keep bouncing forever! It is updated on the first post. Kudos ...
- Tue Nov 10, 2009 4:58 pm
- Forum: Support and Development
- Topic: sprite look to cursor
- Replies: 9
- Views: 8506
Re: sprite look to cursor
My pleasure.
I challenge you now: Move your image with the cursor keys, while it keeps looking at the mouse cursor.
I challenge you now: Move your image with the cursor keys, while it keeps looking at the mouse cursor.