Search found 75 matches
- Tue Sep 29, 2015 5:50 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 120267
Re: Löve "Light vs. Shadow" Engine v2
zell2002, let me see if I'm understanding you right this time. You're saying you have a problem with the "top" or I guess the "inside" of an object being lit up behind another object from the light's perspective, not the shadows themselves. In other words, your problem is like w...
- Sun Sep 27, 2015 4:00 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine v2
- Replies: 140
- Views: 120267
Re: Löve "Light vs. Shadow" Engine v2
Hey guys
This continuation of the 'light vs shadow' lib is cool !
Quick question though, when I place 2 shapes, one behind the other, then place a light in front of one, they both glow - rather than what i was expecting which would be the first shape lights up but not the one behind it
This continuation of the 'light vs shadow' lib is cool !
Quick question though, when I place 2 shapes, one behind the other, then place a light in front of one, they both glow - rather than what i was expecting which would be the first shape lights up but not the one behind it
- Sun Sep 27, 2015 3:47 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 121873
Re: Löve "Light vs. Shadow" Engine [0.4.3]
OK, I will post over there. The issue (if it is an issue) I see you can create using this or his project and spinning up the "complex" level. Left click and add a bunch of shapes then move the light around. The shapes light up even if one is behind the other, as if the light is above them ...
- Sat Sep 26, 2015 11:11 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 121873
Re: Löve "Light vs. Shadow" Engine [0.4.3]
hey gaurd, cheers for the post - looks decent
ive switched it over just now, appears good too !
Although, it still does the lighting the wall from the other side - havent had a chance to look through yet
but, is it something i'm meant to activate/generate a specific light type?
Cheers again!
ive switched it over just now, appears good too !
Although, it still does the lighting the wall from the other side - havent had a chance to look through yet
but, is it something i'm meant to activate/generate a specific light type?
Cheers again!
- Sat Sep 26, 2015 4:58 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 121873
Re: Löve "Light vs. Shadow" Engine [0.4.3]
Firstly, what a great light lib! some incredible bits in here. Quick question: The light will hit a shape, and cast a shadow behind it, but if there is a shape behind that shape (and thus in the shadow) it gets drawn as if the light was hitting it - what is the best way around this..? As in, I would...
- Thu May 14, 2015 8:16 pm
- Forum: Support and Development
- Topic: newWeldJoint with moving bodies
- Replies: 3
- Views: 1221
Re: newWeldJoint with moving bodies
** solved
the child body i was attaching had bFixedRotation = true, changing this to false fixed everything
the child body i was attaching had bFixedRotation = true, changing this to false fixed everything
- Thu May 14, 2015 6:29 pm
- Forum: Support and Development
- Topic: newWeldJoint with moving bodies
- Replies: 3
- Views: 1221
Re: newWeldJoint with moving bodies
i would really like to upload my code, but its currently a bit of a mess. i will try and tidy up before i post i think both bodies already exist, if they didnt the call to .newWeldJoint() would throw an error ? (I assume..) the process for everything is as follows: BodyA exists -- player input (f4) ...
- Tue May 12, 2015 10:23 pm
- Forum: Support and Development
- Topic: newWeldJoint with moving bodies
- Replies: 3
- Views: 1221
newWeldJoint with moving bodies
i have Body A (player), and want to attached Body B to it. i have this : sekf.joint = love.physics.newWeldJoint( self.Body, other.Body, self.Location.x, self.Location.y) the joint is created as i can see it being drag (in the debugs), but Body B just falls to the floor, and when i move Body A, Body ...
- Sat Mar 28, 2015 9:59 am
- Forum: Support and Development
- Topic: updated to 9.2 console window not showing
- Replies: 19
- Views: 9851
Re: updated to 9.2 console window not showing
weird.. sublime's console doenst stay open for me when I run love, when I do open it, it has no prints i'm getting the same behaviour on both win7 and 8 this has only begun happening when updating to love 9.2 so strange :S i dont get what would be causing it, ive tried both x86 and 64bit versions ju...
- Fri Mar 27, 2015 9:37 am
- Forum: Support and Development
- Topic: updated to 9.2 console window not showing
- Replies: 19
- Views: 9851
Re: updated to 9.2 console window not showing
its weird, ive never had this issue before with sublime, its only since moving to 9.2 (ive not changed any sublime settings or my conf file - i use the same one basically in each project) ive tried previously with io.stdout:setvbuf("no") in main.lua and inside conf but it's still not appea...