Search found 110 matches

by Xugro
Tue Apr 20, 2021 8:19 pm
Forum: General
Topic: Curius experimental project: block chains
Replies: 1
Views: 3651

Re: Curius experimental project: block chains

All you need is a network (e.g. lua-enet ) and some hash-function (e.g. love.data.hash ). Choose the difficulty for mining low enough and you should not have any problems. You can even start multiple peers on a single machine if you use different ports. For a proof-of-concept just use löve/lua. If y...
by Xugro
Fri Mar 05, 2021 6:36 pm
Forum: Support and Development
Topic: graphics tablet
Replies: 14
Views: 9762

Re: graphics tablet

GVovkiv wrote: Fri Mar 05, 2021 5:14 pm Well, for huion h430p it returns nothing
The Huion Inspiroy H430P looks like an alternative for a mouse input; so more like a graphics tablet than a tablet computer. Try https://love2d.org/wiki/love.mouse.isDown and https://love2d.org/wiki/love.mouse.getPosition.
by Xugro
Fri Feb 19, 2021 10:54 pm
Forum: Games and Creations
Topic: GUI, countdown with progress bar
Replies: 6
Views: 5766

Re: GUI, countdown with progress bar

Nice design :) I found it a bit confusing that the "10" timer starts at "9" and stops after "0". This happens because you round down. If you round half away from from zero (commercial rounding) then the timer feels better: line.button.text = math.floor (time+0.5) .. ' s...
by Xugro
Wed Jan 27, 2021 11:19 pm
Forum: General
Topic: attempt to perform arithmetic on field 'y' (a nil value)
Replies: 5
Views: 9076

Re: attempt to perform arithmetic on field 'y' (a nil value)

Please upload a .love of your game. Then we can take a look at what is going on here. Without seeing how the different classes interact we can only guess what the problem may be.
by Xugro
Sun Jan 24, 2021 12:25 am
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 31729

Re: question about Love.js security

Just a simple example: The game will be an image moving around with the arrow-keys. client (LÖVE): love.keypressed() for the arrow keys (send these to the server) gamestate x- and y-position (get these from the server) the image love.draw() (draw the image at the x- and y-position) server (pure lua)...
by Xugro
Sat Jan 23, 2021 11:26 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 31729

Re: question about Love.js security

Or is it possible somehow with the networking libraries to do that? This is completely possible with the networking libraries of LÖVE. You just need a way to send input from the players computer to the server and respond with a new gamestate. Why should the networking libraries of LÖVE not work for...
by Xugro
Sat Jan 23, 2021 11:13 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 31729

Re: question about Love.js security

But how does it work exactly? Isn't the game file only accessible by the hosting server during runtime? I will test it out soon, but from what I saw, you basically have a game.js and game.data file. It seems like the content of the code is located in the game.data file, but why would that be availa...
by Xugro
Sat Jan 23, 2021 8:43 pm
Forum: Support and Development
Topic: question about Love.js security
Replies: 42
Views: 31729

Re: question about Love.js security

If you are afraid that someone will look at the source-code of your game, then do not give it to them. The concept is called Cloud Gaming. The drawback is the increased complexity and the cost of the server(s).
by Xugro
Thu Jan 07, 2021 11:58 am
Forum: Support and Development
Topic: [Solved] Pointing at an object that's out of sight
Replies: 14
Views: 11958

Re: Pointing at an object that's out of sight

Yes, that is the formula to calculate the angle. But that is the easy part. Calculating the point on the border is harder. But I found a simpler in my sleep (simpler than what I thought of yesterday): calculate_intersection.jpg The first step is to find out which screen-border the pointer needs to b...
by Xugro
Wed Jan 06, 2021 11:50 pm
Forum: Support and Development
Topic: [Solved] Pointing at an object that's out of sight
Replies: 14
Views: 11958

Re: Pointing at an object that's out of sight

There are many ways to do this. It depends on what you want. I can see two possibilities: A simple approach, where you just point in the approximate direction: simple.jpg Hereby you determine in which part of the playing field the object/enemy (X) is relative to the player (P): the number shown. Her...