Search found 89 matches
- Mon Dec 11, 2017 10:10 am
- Forum: General
- Topic: Why faking 3D nowadays?
- Replies: 46
- Views: 39833
Why faking 3D nowadays?
I came across some projects here that use Love2D to simulate 3D (fake 3D). In the late 80s and early 90s there was a good reason to fake 3D, because real 3D was impossible and very costly to that time. But I'm curious why would anybody fake 3D in a 2D engine instead of simply picking a 3D engine in ...
- Sat Dec 09, 2017 11:45 pm
- Forum: Support and Development
- Topic: Physics - Limit velocity
- Replies: 8
- Views: 5739
Re: Physics - Limit velocity
modiX, you're on the right path, but your terminology is slightly off. Please note that force and power mean very specific things in physics. ;) Ok, back to your question - you want to limit the velocity of a body. The easiest way to do that is using linear damping. Hey ivan, you are right, my term...
- Sat Dec 09, 2017 1:28 am
- Forum: Support and Development
- Topic: Clean way to destroy a body will all its shapes
- Replies: 6
- Views: 4378
Clean way to destroy a body will all its shapes
Hi dear löve fellows, I need a quick clarification when it comes to destroying bodys with all its shapes. How is it done without memory leaks? Back in 2011 there was an issue due to collisions that was fixed: https://love2d.org/forums/viewtopic.php?f=4&t=2565 From the thread I can clearly see th...
- Fri Dec 08, 2017 11:18 pm
- Forum: Support and Development
- Topic: Physics - Limit velocity
- Replies: 8
- Views: 5739
Re: Physics - Limit velocity
If you want to change the velocity using impulses then: changeInVelocity = finalVelocity - initialVelocity impulse = mass*changeInVelocity Apply the impulse only once to achieve the DESIRED velocity. The "desired" velocity should remain constant unless one of the following is involved: 1....
- Fri Dec 08, 2017 10:11 am
- Forum: Support and Development
- Topic: Physics - Limit velocity
- Replies: 8
- Views: 5739
Re: Physics - Limit velocity
You should be able to just set it's linear velocity if it's higher than you want. Other than that, there's a settings file in Box2D itself that has a maximum linear velocity for all solid bodies, not individually. local xvel, yvel = body:getLinearVelocity() body:setLinearVelocity( math.min(xvel, ma...
- Thu Dec 07, 2017 11:49 pm
- Forum: General
- Topic: What is happening behind the scenes?
- Replies: 5
- Views: 6354
Re: What is happening behind the scenes?
For me? It's really easy to work with and it's insanely fast to prototype stuff. After making a couple games you can reuse entire Lua files! But this is just my opinion I share your opinion so far. The whole thing is really easy to adapt and perfect for me to get into game development. Thanks for y...
- Thu Dec 07, 2017 11:40 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 275147
Re: [0.10.2] AdMob support for Android!
Hey bio1712. Thank you for these forked repos. I'm excited to try this out. @everyone But I got a problem with the deployment using this, maybe anybody can help? :? The common official documentations are very fussy and ant was missing the build.xml (gradle seems to be the way to go), I ended up down...
- Tue Dec 05, 2017 1:54 pm
- Forum: General
- Topic: What is happening behind the scenes?
- Replies: 5
- Views: 6354
Re: What is happening behind the scenes?
I'm also a fullstack .NET web dev and I'm in my mid 20s :D I was looking for something similar to XNA. Unfortunately I didn't like monogame because of the very few resources out there, so I chose Love. Interesting. Yes I was checking out XNA before, too. MonoGame was an option for me, but it's way ...
- Mon Dec 04, 2017 11:19 am
- Forum: General
- Topic: What is happening behind the scenes?
- Replies: 5
- Views: 6354
What is happening behind the scenes?
Hey there, first of all, let me tell you how I end up here: I'm a German .NET and web programmer in the mid 20s who wants to start developing games for mobile devices. I wanted to start with simple things, so any big engines are out of my view. I've no interest in a huge 3D engine that simulates 2D ...