Search found 90 matches
- Tue Jun 07, 2016 10:52 am
- Forum: Support and Development
- Topic: Creating a server using ENet
- Replies: 11
- Views: 7875
Re: Creating a server using ENet
So in conclusion, let the player decides the IP and port?
- Tue Jun 07, 2016 9:22 am
- Forum: Support and Development
- Topic: Creating a server using ENet
- Replies: 11
- Views: 7875
Re: Creating a server using ENet
Thanks, bartbes , so in conclusion when you create a server, specify "0.0.0.0" or "*" for the IP and a static port (e.g. 19060) for the port? But how to get the server's IP (and port) when a client wants to connect? Sorry for this because I have limited knowledge of networking th...
- Tue Jun 07, 2016 8:41 am
- Forum: Support and Development
- Topic: Creating a server using ENet
- Replies: 11
- Views: 7875
Re: Creating a server using ENet
Thank you, bartbes, but "what if I create 2 servers? How do the clients can connect to a specific server?" Well if that's possible.
- Tue Jun 07, 2016 8:17 am
- Forum: Support and Development
- Topic: Creating a server using ENet
- Replies: 11
- Views: 7875
Re: Creating a server using ENet
Thank you for your answer, Linkpy, but how do the clients can connect to the server? By using "localhost" again? What if I create 2 servers? How do the clients can connect to a specific server?
- Tue Jun 07, 2016 5:36 am
- Forum: Support and Development
- Topic: Creating a server using ENet
- Replies: 11
- Views: 7875
Creating a server using ENet
Hello there! Thank you for visiting my help thread. I'm trying to create a game with multiplayer in it, but the problem is I don't have any knowledge with networking. I'm trying to create a server with ENet using external IP and random allocated port (maybe). Without any further chit-chat, let's jum...
- Sun May 29, 2016 4:17 am
- Forum: General
- Topic: The new Games & Creations forums
- Replies: 13
- Views: 8125
Re: The new Games & Creations forums
Holy.. it's happening. Millions thanks to the guys who moved all topics that suitable for their respective subforums!
- Sat May 21, 2016 2:43 pm
- Forum: Libraries and Tools
- Topic: 1K Terminal challenge
- Replies: 29
- Views: 22994
Re: 1K Terminal challange
It's so hard. I couldn't do it. I use your code, optimize it a bit, and now can use right shift for caps, with 3 bytes in extra (1,528 bytes). F=(" 66 __ ` 66?c6f_ 0 63<_ 6?n ÿ? ? 0; <_ _ 6?f3 f 6cn _ _______ 8??_ 3+<+3_ 3;0060+?0?30> 0700330_?3+0+3 ??0 _____ __>?<?<3xgcccff6FFf30fwg6{3ff3...
- Fri May 13, 2016 11:00 am
- Forum: Support and Development
- Topic: Specific Collisions
- Replies: 7
- Views: 3616
Re: Specific Collisions
OK, I'm trying to do it with your way. But I think I found a way but not so sure though. The way is that I use
Thank you either way!
Code: Select all
world:setCallbacks(function(fixture1, fixture2, contact)
contact:setEnabled(false)
end)
- Fri May 13, 2016 4:08 am
- Forum: Support and Development
- Topic: Specific Collisions
- Replies: 7
- Views: 3616
Re: Specific Collisions
How can I make it work with more than 3 bodies in the world?
- Thu May 12, 2016 1:05 pm
- Forum: Support and Development
- Topic: Specific Collisions
- Replies: 7
- Views: 3616
Re: Specific Collisions
pgimeno, thank you. But can you explain how this Fixture:setFilterData works? It's hard for me to grasp it.