Search found 170 matches
- Sat Mar 23, 2013 10:42 pm
- Forum: Libraries and Tools
- Topic: Debug - A whole new way of debugging your game
- Replies: 106
- Views: 92104
Re: Debug - A whole new way of debugging your game
I've updated this myself for 0.8.0, most of the problems were in love.run. Installation is mostly the same, except you can't name it debug.lua anymore. The code require "debug" doesn't seem to work anymore, it may be because it tries requiring the debug library. I've changed it to lovedebu...
- Tue Mar 19, 2013 1:52 am
- Forum: Support and Development
- Topic: How to make a function wait X amount time?
- Replies: 17
- Views: 15006
Re: How to make a function wait X amount time?
Code: Select all
function love.load()
immortal = true
immortaltimer=0
end
function love.update(dt)
immortaltimer = immortaltimer + dt
if immortaltimer > 5 then
immortal = false
end
end
- Tue Mar 05, 2013 1:20 am
- Forum: Support and Development
- Topic: -
- Replies: 8
- Views: 3891
Re: Games To Create First?
We used to have Karma, but the plugin broke when the forum updated. It used to be given out sparingly though, usually to just people who helped you.
- Thu Feb 28, 2013 9:48 pm
- Forum: Support and Development
- Topic: The Legendary Empires MMORPG project
- Replies: 32
- Views: 17565
Re: The Legendary Empires MMORPG project
I tried to make a basic platformer for my first game. I wouldn't say it turned out terrible, but it certainly wasn't as nice as I wanted it. I released it, then just gave up because I was so tired of it. I had to restart around 3 times as well. My code was messy, it just was a bad scene. Make basic ...
- Thu Feb 28, 2013 9:14 pm
- Forum: Support and Development
- Topic: The Legendary Empires MMORPG project
- Replies: 32
- Views: 17565
Re: The Legendary Empires MMORPG project
Using Your Game Idea is too Big and selecting the cross platform, multiplayer, and mmo options. I got this: Estimate: $525,000 It would take an entry-level game developer 10.5 years to create this game. I can see why you're asking for help, but this is a big project to take up with out any payment.
- Sat Feb 23, 2013 7:25 pm
- Forum: Support and Development
- Topic: Basic lua question
- Replies: 2
- Views: 1789
Re: Basic lua question
If you wanted it to print t[2].pear then you would have to do
Code: Select all
t[2] = {apple = "apple", pear = "pear", banana = "banana"}
- Thu Feb 21, 2013 8:56 pm
- Forum: Support and Development
- Topic: Draw a sprite white
- Replies: 9
- Views: 5459
Re: Draw a sprite white
Sometimes requiring files isn't case-sensitive until you zip the files. That was the case with this. You put require "AnAl" when the file is AnAL.
New file with this fixed.
New file with this fixed.
- Thu Feb 21, 2013 2:31 am
- Forum: Support and Development
- Topic: delete post
- Replies: 8
- Views: 5587
Re: [Problem] How I use dofile?
I know that this isn't the point of the post, but I noticed your love.draw function was slightly redundant. It is currently this: function love.draw() if menu == 1 then love.graphics.setColor(255, 0, 0) love.graphics.print("Jugar", 100, 100, 0, 2, 2) love.graphics.setColor(0, 0, 255) love....
- Wed Feb 20, 2013 2:03 pm
- Forum: General
- Topic: Will we ever see LuaJIT powered LÖVE?
- Replies: 11
- Views: 7449
Re: Will we ever see LuaJIT powered LÖVE?
http://love2d.org/forums/viewtopic.php?f=3&t=8750
The second post in this thread has builds for LöveJIT. I don't know if you've seen these before. I believe there has been some talk of fully integrating the two.
The second post in this thread has builds for LöveJIT. I don't know if you've seen these before. I believe there has been some talk of fully integrating the two.
- Sat Feb 16, 2013 3:36 pm
- Forum: General
- Topic: The Lovers Behind The Games
- Replies: 9
- Views: 4637
Re: The Lovers Behind The Games
What the heck, I'll guess I'll do this. Hi, I'm Qcode. I discovered Löve back in November 2011. I found it through stabyourself, where I was watching the in-development Mari0. I'm pretty young compared to most people here, I'm only 14. Due to this I never lived through the "Golden Age of Gaming...