Search found 170 matches

by Qcode
Sat Mar 23, 2013 10:42 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 92104

Re: Debug - A whole new way of debugging your game

I've updated this myself for 0.8.0, most of the problems were in love.run. Installation is mostly the same, except you can't name it debug.lua anymore. The code require "debug" doesn't seem to work anymore, it may be because it tries requiring the debug library. I've changed it to lovedebu...
by Qcode
Tue Mar 19, 2013 1:52 am
Forum: Support and Development
Topic: How to make a function wait X amount time?
Replies: 17
Views: 15006

Re: How to make a function wait X amount time?

Code: Select all

function love.load()
     immortal = true
     immortaltimer=0
end

function love.update(dt)
    immortaltimer = immortaltimer + dt
    if immortaltimer > 5 then
         immortal = false
    end
end
That should work. You'd adapt it to your own code, of course.
by Qcode
Tue Mar 05, 2013 1:20 am
Forum: Support and Development
Topic: -
Replies: 8
Views: 3891

Re: Games To Create First?

We used to have Karma, but the plugin broke when the forum updated. It used to be given out sparingly though, usually to just people who helped you.
by Qcode
Thu Feb 28, 2013 9:48 pm
Forum: Support and Development
Topic: The Legendary Empires MMORPG project
Replies: 32
Views: 17565

Re: The Legendary Empires MMORPG project

I tried to make a basic platformer for my first game. I wouldn't say it turned out terrible, but it certainly wasn't as nice as I wanted it. I released it, then just gave up because I was so tired of it. I had to restart around 3 times as well. My code was messy, it just was a bad scene. Make basic ...
by Qcode
Thu Feb 28, 2013 9:14 pm
Forum: Support and Development
Topic: The Legendary Empires MMORPG project
Replies: 32
Views: 17565

Re: The Legendary Empires MMORPG project

Using Your Game Idea is too Big and selecting the cross platform, multiplayer, and mmo options. I got this: Estimate: $525,000 It would take an entry-level game developer 10.5 years to create this game. I can see why you're asking for help, but this is a big project to take up with out any payment.
by Qcode
Sat Feb 23, 2013 7:25 pm
Forum: Support and Development
Topic: Basic lua question
Replies: 2
Views: 1789

Re: Basic lua question

If you wanted it to print t[2].pear then you would have to do

Code: Select all

t[2] = {apple = "apple", pear = "pear", banana = "banana"}
by Qcode
Thu Feb 21, 2013 8:56 pm
Forum: Support and Development
Topic: Draw a sprite white
Replies: 9
Views: 5459

Re: Draw a sprite white

Sometimes requiring files isn't case-sensitive until you zip the files. That was the case with this. You put require "AnAl" when the file is AnAL.
New file with this fixed.
by Qcode
Thu Feb 21, 2013 2:31 am
Forum: Support and Development
Topic: delete post
Replies: 8
Views: 5587

Re: [Problem] How I use dofile?

I know that this isn't the point of the post, but I noticed your love.draw function was slightly redundant. It is currently this: function love.draw() if menu == 1 then love.graphics.setColor(255, 0, 0) love.graphics.print("Jugar", 100, 100, 0, 2, 2) love.graphics.setColor(0, 0, 255) love....
by Qcode
Wed Feb 20, 2013 2:03 pm
Forum: General
Topic: Will we ever see LuaJIT powered LÖVE?
Replies: 11
Views: 7449

Re: Will we ever see LuaJIT powered LÖVE?

http://love2d.org/forums/viewtopic.php?f=3&t=8750
The second post in this thread has builds for LöveJIT. I don't know if you've seen these before. I believe there has been some talk of fully integrating the two.
by Qcode
Sat Feb 16, 2013 3:36 pm
Forum: General
Topic: The Lovers Behind The Games
Replies: 9
Views: 4637

Re: The Lovers Behind The Games

What the heck, I'll guess I'll do this. Hi, I'm Qcode. I discovered Löve back in November 2011. I found it through stabyourself, where I was watching the in-development Mari0. I'm pretty young compared to most people here, I'm only 14. Due to this I never lived through the "Golden Age of Gaming...