Try doing this at the top of your main.lua, because sometimes writes to console get buffered and it might not print in time or some sillyness like that:
io:setvbuf("no")
Search found 3441 matches
- Fri Dec 29, 2023 11:18 am
- Forum: Support and Development
- Topic: Print not printing.[Sloved]
- Replies: 4
- Views: 19416
- Thu Dec 28, 2023 8:48 am
- Forum: Support and Development
- Topic: Can I create an engine on top of Love?
- Replies: 7
- Views: 38795
Re: Can I create an engine on top of Love?
I think yes but for a commercial one where this me to risky(but im just beginner coder) eventually some other's here will answer aswell ? and i personally would eventually recommend opengl or c++ + opengl or lua + opengl and write your engine from scratch not with a already somewhat overblown and p...
- Sun Dec 24, 2023 5:55 pm
- Forum: General
- Topic: Best usecases for love.keypressed/keyreleased vs love.keyboard.isDown
- Replies: 6
- Views: 12765
Re: Best usecases for love.keypressed/keyreleased vs love.keyboard.isDown
You can also smartly combine these to create a system where you can tell whether a key is in a specific state out of 4: - pressed this frame, - held this frame (press happened earlier), - released this frame, - not being held Also, probably better to use the scancode parameters and love.keyboard.isS...
- Sun Dec 17, 2023 2:09 am
- Forum: General
- Topic: Error message when opening game in Love.exe
- Replies: 6
- Views: 12168
Re: Error message when opening game in Love.exe
Hi,
First of all, stop using rar, and compress your project with regular zip instead, that's the only format supported in most places.
Second, dll and other libraries that aren't lua files won't ever work from compressed archives, you'd need to copy them out to the save folder for them to work.
First of all, stop using rar, and compress your project with regular zip instead, that's the only format supported in most places.
Second, dll and other libraries that aren't lua files won't ever work from compressed archives, you'd need to copy them out to the save folder for them to work.
- Fri Dec 15, 2023 12:31 pm
- Forum: Support and Development
- Topic: Can I create an engine on top of Love?
- Replies: 7
- Views: 38795
- Wed Dec 13, 2023 8:42 pm
- Forum: Support and Development
- Topic: How to add window settings in main.lua file?
- Replies: 1
- Views: 8645
Re: How to add window settings in main.lua file?
Why do you want to move it into main.lua? Just leave it in conf.lua... also, it does not "belong to function love.load()" whatever that means. If you want to defer creation of the window, you still need a conf.lua file where you do... in your case, app.window = false, then in love.load, yo...
- Sun Dec 10, 2023 3:40 pm
- Forum: Games and Creations
- Topic: ModularLöve
- Replies: 2
- Views: 6433
Re: ModularLöve
Looks really interesting; always good to have fellow generative audio / audio synthesis afficionados who want to use löve for these kinds of stuff!
- Sun Dec 10, 2023 3:08 am
- Forum: Support and Development
- Topic: LÖVE 11.5 — is Windows 7 no longer supported?
- Replies: 5
- Views: 10079
Re: LÖVE 11.5 — is Windows 7 no longer supported?
It seems like i did speak a bit soon, since after i wrote that post, Sasha did push a change to the repository called "Workaround for Windows 7 runtime compatibility", so maybe it might still be able to work.
- Sat Dec 09, 2023 11:17 pm
- Forum: Support and Development
- Topic: LÖVE 11.5 — is Windows 7 no longer supported?
- Replies: 5
- Views: 10079
Re: LÖVE 11.5 — is Windows 7 no longer supported?
Hi; I remember this issue being posted about on the discord; this wasn't a conscious decision on löve's part as far as i know, it's just that PhysFS, what löve uses for love.filesystem stuff, has some things hardcoded at compile time that stopped working when 11.5 had a new version of that included ...
- Wed Nov 29, 2023 8:40 am
- Forum: Support and Development
- Topic: table in love.event.push will lose metatable
- Replies: 3
- Views: 1793
Re: table in love.event.push will lose metatable
you should not use löve's event mechanics like that; yes, you should implement your own.