Search found 82 matches
- Thu Aug 27, 2015 7:14 pm
- Forum: General
- Topic: SOOO confused about module varargs
- Replies: 5
- Views: 2181
Re: SOOO confused about module varargs
That clarifies things, thanks. By the way, which version is Love using 5.1.4 or 5.1.5? When I print out the version it just says 5.1
- Thu Aug 27, 2015 6:41 pm
- Forum: General
- Topic: SOOO confused about module varargs
- Replies: 5
- Views: 2181
SOOO confused about module varargs
So the Quickie library has an init module. When I print ... I get the path to the library: print(...) lib.ui But when I print out the arguments in arg I get 3 different values: arg[-2] = '/Applications/love.app/Contents/MacOS/love' arg[-1] = 'embedded boot.lua' arg[1] = '[path to love zip file]' The...
- Tue Jul 07, 2015 10:04 pm
- Forum: Libraries and Tools
- Topic: [Library] Thranduil
- Replies: 23
- Views: 18196
Re: [Library] Thranduil
cool, I look forward to the updates!
- Wed Jul 01, 2015 6:26 pm
- Forum: Libraries and Tools
- Topic: [Library] Thranduil
- Replies: 23
- Views: 18196
Re: [Library] Thranduil
This library is magnificent, thanks for the thought and effort you put into it. I'm leaning towards using it in my project. What are your expectations as to future support and development on this lib? The docs are very nice, but would you consider making a comprehensive interactive demo?
- Fri Jun 26, 2015 12:42 am
- Forum: Support and Development
- Topic: Weird require name resolution bug?
- Replies: 4
- Views: 1600
Re: Weird require name resolution bug?
Any idea why it only ignores case only when I launch it from my home directory?
- Fri May 29, 2015 1:40 am
- Forum: Support and Development
- Topic: Weird require name resolution bug?
- Replies: 4
- Views: 1600
Re: Weird require name resolution bug?
Using Journaled HFS+ which is case insensitive, so that must be it. But file names do preserve case, so there is a real difference between infoscreen and infoScreen. I would have hoped lua/love would take that into consideration, but since it's an edge case I won't worry about it too much, and give ...
- Fri May 29, 2015 1:17 am
- Forum: Support and Development
- Topic: Weird require name resolution bug?
- Replies: 4
- Views: 1600
Weird require name resolution bug?
I recently changed one of my module names from camelCase to lowercase ( infoScreen.lua > infoscreen.lua ) As usual, I didn't change my code from local infoScreen = require 'infoScreen' to the correct local infoscreen = require 'infoscreen' Obviously, when I zipped the code into a .love file and doub...
- Thu May 21, 2015 6:39 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411048
Re: "Questions that don't deserve their own thread" thread
is there a way to look at locals when in debug mode? it's like the reference doesn't exist. i can find it in debug.getlocal(3,1), but how do i use the reference, like if I wanted to pop into a local table and print out values? do g = 1 local l = 2 debug.debug() end lua_debug> print(g) lua_debug> 1 l...
- Mon May 11, 2015 8:18 pm
- Forum: Support and Development
- Topic: Game Launcher / Storing Passwords?
- Replies: 2
- Views: 2297
Game Launcher / Storing Passwords?
I'm considering making a minecraft-type launcher for my game. Something that supports multiple profiles, and stores the current user's name & password locally for easier authentication. At this point I'm just exploring ideas, would prefer to keep it in Lua so it's fairly portable. Have any of yo...
- Mon May 04, 2015 11:47 pm
- Forum: Support and Development
- Topic: When does love.keypressed actually run?
- Replies: 15
- Views: 9507
Re: When does love.keypressed actually run?
Whenever the user does something, an event is sent into the queue. At the start of every loop, the whole queue is applied to the callbacks in order ; That means as far as love.keypressed and love.mouseclicked are concerned, you can pretend the events are completely real-time, you cannot select enti...