Search found 74 matches

by Tenoch
Sun Jul 19, 2009 9:03 am
Forum: Support and Development
Topic: Need Some Help with filesystem ?
Replies: 8
Views: 3788

Re: Need Some Help with filesystem ?

Do you mean whether a byte is one character? The simple answer is yes, a more complete answer is: depends on the encoding. But if you're using ASCII, UTF-8 or latin-1 (and you likely are), it's usually true. I beg to differ... The point of UTF-8 is to have a variable length encoding... It's true th...
by Tenoch
Fri Jul 17, 2009 4:16 pm
Forum: Support and Development
Topic: Help making an online chat box
Replies: 4
Views: 4793

Re: Help making an online chat box

Techically it's possible. I have for instance a chat thingy included in my LÖVE project (https://launchpad.net/poyta, feel free to study and copy the code). Keep in mind that: - Right now text input is very limited (no charset conversion or automatic capitals with shift) except if you code it yourse...
by Tenoch
Fri Jul 17, 2009 10:11 am
Forum: Support and Development
Topic: setRadius()
Replies: 13
Views: 5889

Re: setRadius()

I'll investigate about how we could change the radius after the shape is created. If there's a Box2D way to do it I'll just wrap it, otherwise I'll see if we can cheat.
I should be able to report about this this afternoon :)
by Tenoch
Fri Jul 17, 2009 10:07 am
Forum: Games and Creations
Topic: Jump 'n Run Test
Replies: 7
Views: 8002

Re: Jump 'n Run Test

Starts very well indeed. My only concern is about the unrealistic gravity (falling/jumping at constant speed). It's not very hard to code a constant acceleration based one (as it is in our old real world), and it gives IMHO a much better feeling.
by Tenoch
Thu Jul 09, 2009 6:50 am
Forum: Support and Development
Topic: Mac question
Replies: 12
Views: 5668

Re: Mac question

OK my mistake, I meant, appendding ".love" to the name of a folder, making it a LÖVE bundle, that you can both drop on love.app to run, and browse with ctrl-click -> browse bundle contents.

I typed too fast :)
This one should be the right one.
by Tenoch
Wed Jul 08, 2009 9:12 pm
Forum: Support and Development
Topic: Mac question
Replies: 12
Views: 5668

Re: Mac question

I think what bartbes meant is that you can rename the folder by appending .app to it, making it a Mac OS X "bundle" (a folder that looks like a file) that LÖVE can open. And since it's still just a folder, you can browse it with ctrl-click and "show bundle contents" or something ...
by Tenoch
Tue Jul 07, 2009 5:29 pm
Forum: General
Topic: Upcoming features for LOVE 0.6.0
Replies: 35
Views: 21967

Re: Upcoming features for LOVE 0.6.0

Actually I wonder if this sentence (and my previous one) make any sense at all. The physics sim doesn't have a direction for axes. It doesn't have a left or a right. It just crunches the numbers and *you* have to be consistent in what you feed it. *you* actually decide that positive x is to the righ...
by Tenoch
Tue Jul 07, 2009 6:31 am
Forum: Support and Development
Topic: Distributing Stand-Alone Applications on Mac OS X
Replies: 17
Views: 13458

Re: Distributing Stand-Alone Applications on Mac OS X

Funny, I had tried to do that and failed miserably. Probably missed something. Good to know that it in fact works! For the sëxy stuff, you can also change the icon, by putting it in the Resources folder of the bundle, and setting the right name in the plist at CFBundleIconFile. Icons for Mac OS X ar...
by Tenoch
Mon Jul 06, 2009 9:22 am
Forum: Libraries and Tools
Topic: pöytä 0.5 (alpha1)
Replies: 4
Views: 3476

Re: pöytä 0.5 (alpha1)

ljdp wrote:Baaaaaaaawwwww, I've already started a networked card game engine.
Oh well at least yours is more diverse with dice and possibilty for board games etc.
Heh, great minds think alike :monocle:

I haven't started coding the cards part though. How far advanced is your project?
by Tenoch
Mon Jul 06, 2009 8:37 am
Forum: General
Topic: Upcoming features for LOVE 0.6.0
Replies: 35
Views: 21967

Re: Upcoming features for LOVE 0.6.0

In regards to the x/y axis, that was mostly about where the positive directions lie for each one. As far as I remember: x positive goes from left to right, and y positive goes from top to bottom. Oh, right. Well no, there is no plan for such a conversion. And as they are, the axes correpond to LÖVE...