Search found 792 matches
- Fri Oct 29, 2010 7:25 pm
- Forum: Libraries and Tools
- Topic: Moan (sound synthesis for löve)
- Replies: 15
- Views: 14771
Re: Moan (sound synthesis for löve)
I talked with bartbes about it, to include the sound generation function directly into love 0.7.0 .
- Fri Oct 29, 2010 3:07 pm
- Forum: Libraries and Tools
- Topic: Moan (sound synthesis for löve)
- Replies: 15
- Views: 14771
Re: Moan (sound synthesis for löve)
Ah nice.
It would be cool if the sound synthesis is done in cpp. I like to suggest to add sfxr to the love functions. Using sfxr we also have a frontend for linux/win to generate the sound seeds.
It would be cool if the sound synthesis is done in cpp. I like to suggest to add sfxr to the love functions. Using sfxr we also have a frontend for linux/win to generate the sound seeds.
- Thu Oct 28, 2010 2:16 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256736
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
Sorry but rotation bug is still present. It's better but not correct (for a test use passing_clouds sample and take in the suns ear's). other bugs so far: -b64 decode of inline images -setLineWidth does not work -loadfont is now different to 0.6.2? I also have a patch for boot.lua for resolution and...
- Wed Oct 27, 2010 7:03 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256736
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
Here is an nLove compatible Windows binary. This uses the same nLove code as the Caanoo & Dingoo version.
I only fixed a rotation bug in Dingoo and this Win32 version. Caanoo dont has this fix (look at the rotating Tires @ no-game screen).
I only fixed a rotation bug in Dingoo and this Win32 version. Caanoo dont has this fix (look at the rotating Tires @ no-game screen).
- Wed Oct 27, 2010 1:23 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256736
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
fps: 7 :brows: Only 7fps using thr unoptimized Love no-game scene. As you can see the image sizes are the same. That slows down performance very much. Also lua uses floating points and due to the lack of an fpu on this devices ts slow. Next build of nlove uses the lnum patch for lua. This uses inte...
- Wed Oct 27, 2010 1:06 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256736
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
Anybody knows, why samples like this http://love2d.org/forums/viewtopic.php?f=5&t=1900 or other PC samples in caanoo shows blue screen and do nothing? I changed screen resolution in conf, but nothing. I can't use some lua funtions? Or anything else? Hey. Nice someone tries to use nLove. Due to ...
- Tue Oct 26, 2010 11:00 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256736
- Tue Oct 26, 2010 7:17 am
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256736
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
Thanks very much Ninwa!
You are now also on Dingoo -> http://crankgaming.blogspot.com/2010/10 ... ingoo.html
You are now also on Dingoo -> http://crankgaming.blogspot.com/2010/10 ... ingoo.html
- Mon Oct 25, 2010 7:28 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256736
- Mon Oct 25, 2010 3:59 pm
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 256736
Re: nlove (Love2D 0.6.2+) beta for Caanoo Handheld
@bartbes: i meant a gaming handheld ;-) But yeah as i wrote in my blog, we can make it work on more platforms. Pandora, Dingoo, Nanonote, iPhone-Touch, PSP, NDS etc. The development cycle of Love2D is very interesting for mobile/handheld devices, just beause you can develop/test on pc and just copy ...