Search found 235 matches

by scutheotaku
Wed Jun 19, 2013 3:49 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 535482

Re: Share a Shader!

You might want to give this shader a try. bloom2 = love.graphics.newPixelEffect[[ //BlackBulletIV extern vec2 size = vec2(20,20); extern int samples = 20; // pixels per axis; higher = bigger glow, worse performance extern float quality = .15; // lower = smaller glow, better quality vec4 effect(vec4...
by scutheotaku
Wed Jun 19, 2013 1:27 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 535482

Re: Share a Shader!

Try the attached demo (just something I stuck together from your code.). The left image is created with bloom. I think that this is the effect your are attempting??? Nope, I don't think so. Here's what it looks like for me: https://dl.dropboxusercontent.com/u/17269775/nobloom2.png Just to be clear,...
by scutheotaku
Wed Jun 19, 2013 12:44 am
Forum: Libraries and Tools
Topic: Lighting Dynamics Demo
Replies: 30
Views: 16975

Re: Lighting Dynamics Demo

Yeah, it's pretty good. Once I did almost exactly the same thing with GameMaker, but due to it's exceptional performance my demo was nowhere close to what's seen on that video regardless vast efforts to keep it fastest possible. Oh well. I think I'd rewrote it for löve once I get used to it. Was co...
by scutheotaku
Wed Jun 19, 2013 12:32 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 535482

Re: Share a Shader!

Not too helpful but all your shaders checkout OK at this end (pretty straight forward stuff.) Problem is elsewhere in your code - just haven't found it - lots going on. Good luck. I'm not sure if you were talking to me, but, if you were, thanks :D I've tried using the bloom shader in a very simple ...
by scutheotaku
Wed Jun 19, 2013 12:14 am
Forum: Support and Development
Topic: Game Obfuscation
Replies: 38
Views: 15011

Re: Game Obfuscation

2. to prevent direct clones: clones are a bigger issue than ever in the indie game dev world. And by clones being an issue I'm not referring to people making friendly tributes and such - I'm referring to people essentially stealing an entire game, reskinning it, and then releasing it as their own (...
by scutheotaku
Tue Jun 18, 2013 11:59 pm
Forum: General
Topic: Most frustrating moment?
Replies: 45
Views: 18020

Re: Most frustrating moment?

jjmafiae wrote:my most frustrating moment must have been i was trying to use love.filesystem (i said things like: FUCKING PEACE OF SH**!) its was very annoying :x
I like your selective self-censorship :D
by scutheotaku
Tue Jun 18, 2013 9:08 am
Forum: Support and Development
Topic: Game Obfuscation
Replies: 38
Views: 15011

Re: Game Obfuscation

While it's possible that a tech-savvy and determined user could retrieve the key in the binary in the case of the first method, and that the user may be able to intercept/collect the key in the case of the second method, I don't think that either is giving the key directly to the user. Yet the tech...
by scutheotaku
Tue Jun 18, 2013 8:37 am
Forum: Support and Development
Topic: Game Obfuscation
Replies: 38
Views: 15011

Re: Game Obfuscation

The point of most game source content obfuscation/encryption isn't the same point as most traditional computer security. It's simply to discourage most users from viewing or distributing the original source and/or art assets, rather than completely preventing anyone from ever accessing them No prac...
by scutheotaku
Tue Jun 18, 2013 7:39 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 535482

Re: Share a Shader!

Bloom. local math, love = math, love local function FindSmallestPO2(num) return 2 ^ math.ceil(math.log(num)/math.log(2)) end local function ScaleToPO2(xsize, ysize) if love.graphics.isSupported("npot") then return xsize, ysize end return FindSmallestPO2(xsize), FindSmallestPO2(ysize) end ...
by scutheotaku
Tue Jun 18, 2013 3:38 am
Forum: Support and Development
Topic: Sublime text - is it possible to have live console output?
Replies: 4
Views: 5668

Re: Sublime text - is it possible to have live console outpu

I'm using Sublime Text 2 and am getting "live" console output from LOVE just fine, and I don't have to add anything to my main.lua or do anything else special. Here is my build script (I'm on Windows): { "folders": [ { "path": "./" } ], "build_systems&quo...