Search found 111 matches
- Sat Aug 25, 2012 12:46 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185977
Re: Love2D WebPlayer (WebGL)
Kongregate API for Love2D ? viewtopic.php?f=4&t=10641
- Sat Aug 25, 2012 11:59 am
- Forum: Games and Creations
- Topic: LudumDare24 LoveGames + WebPlayer Tips
- Replies: 48
- Views: 23266
Re: LudumDare24 LoveGames + WebPlayer Tips
(reserved for gamelist etc) so far i've found the following authors using (or at least considering) love2d this ludumdare: * http://www.ludumdare.com/compo/author/darkwater/ * http://www.ludumdare.com/compo/author/josefnpat/ * http://www.ludumdare.com/compo/author/pi399/ * http://www.ludumdare.com/c...
- Sat Aug 25, 2012 11:59 am
- Forum: Games and Creations
- Topic: LudumDare24 LoveGames + WebPlayer Tips
- Replies: 48
- Views: 23266
LudumDare24 LoveGames + WebPlayer Tips
Hi all, LudumDare #24 48 hour GameJam started a few hours ago, and i expect there'll be a number of Love2D users participating, so lets collect all love2D games in this thread =) Please reply with a link to a blogpost with the user you will be blogging with so we can follow live already, and i'll go...
- Tue Jun 26, 2012 11:41 am
- Forum: LÖVE-Android
- Topic: Mark old threads?
- Replies: 7
- Views: 12245
Re: Mark old threads?
to avoid confusion please name the non-native as "love-java-android"
and add two infos :
* old and not actively being developed anymore
* love.phone api for multitouch and sensors
and add two infos :
* old and not actively being developed anymore
* love.phone api for multitouch and sensors
- Mon Jun 25, 2012 12:23 pm
- Forum: LÖVE-Android
- Topic: love-java-android/love-native-android: project information
- Replies: 72
- Views: 107814
Re: love-android: project information
small update on the old love-java-android : (which does have sensor api)
new apk is up since yesterday, hopefully fixing the thread-related crashes with onmouse../onkey... and some phone-specific event code.
new apk is up since yesterday, hopefully fixing the thread-related crashes with onmouse../onkey... and some phone-specific event code.
- Mon Jun 25, 2012 12:21 pm
- Forum: LÖVE-Android
- Topic: Mark old threads?
- Replies: 7
- Views: 12245
Re: Mark old threads?
hehe, add sensor support in native before you call the java one "obsolete" =P (i just updated the old apk with a bugfix for thread-crash btw) but yeah, go ahead and mark the threads referring to the old java one. maybe "old/java" or so. btw, hagish should update the first post in...
- Thu May 17, 2012 9:45 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185977
Re: Love2D WebPlayer (WebGL)
using "recommended way to initialize WebGL" by khronos group now, so it might work on a few more browsers and give better assistance if not.
Also : "recommended_way_to_implement_a_rendering_loop" so might be a bit faster =)
Also : better error messages since update before that.
Also : "recommended_way_to_implement_a_rendering_loop" so might be a bit faster =)
Also : better error messages since update before that.
- Sat May 12, 2012 12:10 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185977
Re: Love2D WebPlayer (WebGL)
Hey, I just signed up but I have been following this for a while. You guys are doing great work. I want to help but I don't really know JavaScript so I can't help in that regard, but I made an uploader that takes .love files and converts them for your web player. Also I added a skin ripping off thi...
- Fri Apr 27, 2012 7:29 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185977
Re: Love2D WebPlayer (WebGL)
if it runs in normal love you probably hit something unsupported / not-yet-implemented. sadly the error-messages produced by the webplayer don't give a position, so i'd recommend littering the code (in your case love.load) with statements like print("load01") ... print("load02") ...
- Thu Apr 26, 2012 9:43 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185977
Re: Love2D WebPlayer (WebGL)
i used an existing library : https://github.com/mherkender/lua.js it converts the lua code to javascript at runtime and then executes it, so you can use the webplayer for games written for normal love2d. I'm not sure what you mean by "native lua", but you don't have to program in javascrip...