Search found 155 matches

by szensk
Mon Jan 21, 2013 3:55 am
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 85
Views: 156846

Re: LÖVE 0.8.0 Released

szensk: Did you modify anything in your build? The no-game screen comes up weird for me, I think it's just the pink clear color. Also, it looks like you linked love.exe to the static C runtime library and lua51.dll to the dynamic one. Lua's stdout and stderr will not be visible this way. Yes I did,...
by szensk
Sun Jan 20, 2013 7:53 pm
Forum: General
Topic: GUI, some startup instructions for create a custom one?
Replies: 6
Views: 3228

Re: GUI, some startup instructions for create a custom one?

I'd recommend extending loveframes. It's relatively easy to implement your own draw, update methods in which you can do a lot of things if you look at the internal objects. For example drawing a chart can easily be done in a customized panel doing exactly such. Just wrap loveframes.Create to create ...
by szensk
Sat Jan 19, 2013 7:50 pm
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 85
Views: 156846

Re: LÖVE 0.8.0 Released

Any idea on when 0.8.1 is coming thereabouts? Last night I gave my current project to my friend to test on both versions only to find out he has one of the ATI cards that cause crashes. (Supposedly. He hasn't gotten back to me and I have no way of interacting with him personally to troubleshoot.) L...
by szensk
Sat Jan 19, 2013 6:44 am
Forum: Support and Development
Topic: AI Behavior Communication
Replies: 2
Views: 2493

Re: AI Behavior Communication

Rather than having the event handler be the animal, create another system. This system would have a spatial hash* containing every animal. When an animal announces a state change, the system looks at the creatures location and broadcast range and finds the other animals within that area. This system...
by szensk
Sat Jan 19, 2013 4:07 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177645

Re: Advanced Tiled Loader - Updated to 0.12.0!

Also, could you tell me how the tiles are loaded into memory -- that is... are they individual images, or is it like a sprite sheet/ tile sheet? (In other words is a tileset in the loader a table of individual images, or one image that each of the tiles are taken from) -- if this makes any sense? E...