Search found 115 matches

by randomnovice
Tue Jan 12, 2021 9:45 pm
Forum: Games and Creations
Topic: Emberglass- an exploration action platformer
Replies: 12
Views: 14925

Re: Emberglass- an exploration action platformer

Will look out for it!
by randomnovice
Wed Oct 28, 2020 11:10 pm
Forum: Games and Creations
Topic: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io and Google Play Store
Replies: 15
Views: 13495

Re: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io

25, okay that gives me a target!

Yes, the .love file works fine. For some reason I can't add the game to my itch collection that way though. It's fine as a download but not through the itch app. Could just be for me though.
by randomnovice
Sat Oct 24, 2020 5:41 am
Forum: Games and Creations
Topic: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io and Google Play Store
Replies: 15
Views: 13495

Re: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io

Really, really so good. Amazed by what the Löve community create! [edit:] Continuing to love this game -- especially love the variety yet balance in the weaponry and enemies. It's challenging and fun. Out of curiosity, how many floors are there? It's definitely tricky on 'normal' difficulty... and I...
by randomnovice
Fri Oct 23, 2020 11:49 am
Forum: Games and Creations
Topic: Sludgeman (a little platformer attempt)
Replies: 10
Views: 7391

Re: Sludgeman (a little platformer attempt)

I've been in the habit of returning to old games I'd started lately so I've moved this one on a bit. The collisions are now less buggy (still not perfect!) and there are 20+ levels, with boss fights every 10 levels. I plan to produce 100 levels... eventually! It now has an itch.io page here: Play Sl...
by randomnovice
Fri Oct 02, 2020 5:48 am
Forum: Games and Creations
Topic: Hexanimals
Replies: 2
Views: 8252

Re: Hexanimals

Thanks milon, that's helpful feedback. Here's a quick YouTube video that shows the basics of how to play: C_zmPiDGpp4 I'll look to add an in-game tutorial at some point. For now, here's a bit more of a full explanation. MAIN MENU Campaign: Play against the AI, unlock cards by winning. Winning on dif...
by randomnovice
Wed Sep 09, 2020 8:40 am
Forum: Games and Creations
Topic: Feudal Kingdoms - One Kickstarter Week Left
Replies: 3
Views: 7865

Re: Feudal Kingdoms - One Kickstarter Week Left

This looks really, really impressive! Well done.
by randomnovice
Wed Sep 09, 2020 8:34 am
Forum: Games and Creations
Topic: Hexanimals
Replies: 2
Views: 8252

Hexanimals

Hi all, This is the third reincarnation of a CCG idea I've been trying (see previous post Habitat Wars ). I've added a hexagonal grid to the gameplay which changes things quite a bit. Aim The aim of the game is now to get any of your creatures across the board from your HOME to your opponent's HOME....
by randomnovice
Sun Jul 26, 2020 7:18 am
Forum: Games and Creations
Topic: Three in a Rogue - Match3 meets Roguelike
Replies: 5
Views: 4705

Re: Three in a Rogue - Match3 meets Roguelike

Looks good! It took me a little while to understand how the match-3 mechanics worked and that they only happen when there are enemies around to defeat, but then the game became a lot of fun! Well done! A few extra thoughts for improvement... - As far as I can tell, there's not a lot of difference be...
by randomnovice
Sun Jul 26, 2020 5:17 am
Forum: Support and Development
Topic: Detecting Apple Trackpad
Replies: 3
Views: 1353

Re: Detecting Apple Trackpad

Okay, thanks. Sounds like it's not possible to get access to the multi-touch capability then? I was thinking of making use of things like the pincer movement for zoom. The two finger scroll does get picked up by love.mouse.wheelmoved at least.
by randomnovice
Sat Jul 25, 2020 5:03 pm
Forum: Support and Development
Topic: Detecting Apple Trackpad
Replies: 3
Views: 1353

Detecting Apple Trackpad

Hi folks, My Macbook Pro trackpad appears to detect on Löve exclusively as a mouse. For example... function love.mousepressed(x, y, button, istouch, presses) if istouch == true then print("Detected a touch via mousepressed") end end ...and... function love.touchpressed(id, x, y, dx, dy, pr...