Search found 1736 matches

by ivan
Tue Apr 01, 2008 1:25 pm
Forum: General
Topic: LOVE 0.2.1
Replies: 14
Views: 10186

Re: LOVE 0.2.1

Whoaaa, so many updates. You guys must have been pretty busy eh? :) However, I just got this evul idea: An easier solution would be what is known in DirectX as "render targets". You create your image, set it as a render target through the "graphics" object and next time you draw ...
by ivan
Wed Mar 12, 2008 9:36 pm
Forum: General
Topic: Interface: primitives
Replies: 18
Views: 23456

Re: Interface: primitives

Another 2D primitive problem: how to set the color on each vertex in order to draw gradients? We don't need this feature right away (or ever), but the current interface should be created in such a way that this extension is possible later without breaking consistency I've done a little research in ...
by ivan
Sat Mar 08, 2008 12:37 am
Forum: General
Topic: Interface: primitives
Replies: 18
Views: 23456

Re: Interface: primitives

May I ask you how you implemented "batch rendering"? Nah, we haven't done batching yet, but so far, rendering is one of the fastest components in our system so optimizing it is not really a concern for now. I doubt that batching will have significant results in 2D (since you're not dealin...
by ivan
Fri Mar 07, 2008 3:49 pm
Forum: General
Topic: Interface: primitives
Replies: 18
Views: 23456

Re: Interface: primitives

The Flash approach reminds me of OpenGL, where you just continue to add vectors, and depending on your drawing mode things get drawn differently. Yeah, I think this is called a "state" machine or whatever, pretty similar to OpenGL. You are using GL for rendering right? We have plugins for...
by ivan
Fri Mar 07, 2008 2:29 pm
Forum: General
Topic: Future features
Replies: 86
Views: 55798

Re: Future features

I'm actually working on the collision detection for our engine. We decided to combine it with the renderer so that the entire scene is contained within just one tree. Although this approach is faster, it has made things significantly more complicated and it probably won't work if you are planning to...
by ivan
Fri Mar 07, 2008 1:57 pm
Forum: General
Topic: Interface: primitives
Replies: 18
Views: 23456

Re: Interface: primitives

Hey what's up rude? :) I'm the dude from http://2dengine.com/ Anyways, we did quite a bit of research on drawing interfaces and there seem to be 2 main styles of drawing primitives. One is the OO style where you create "brush" and "pen" objects and you can assign them to the canv...