Search found 183 matches

by LuaWeaver
Fri Sep 13, 2013 6:10 pm
Forum: Games and Creations
Topic: The Binding of Crate Box
Replies: 57
Views: 23724

Re: The Binding of Crate Box

Woah. Impressive.
I'd suggest things, but you're done with it. :(
by LuaWeaver
Sat Aug 24, 2013 6:32 pm
Forum: General
Topic: MoonScript performance isuess?
Replies: 11
Views: 6122

Re: MoonScript performance isuess?

Compile time only happens at the beginning, so no, no "lag". You may experience slightly slowed _startup_ time, but it's laughable.
by LuaWeaver
Sat Aug 24, 2013 6:29 pm
Forum: General
Topic: Overllaping matrices
Replies: 13
Views: 7736

Re: Overllaping matrices

What he wants is not just a "matrix" intersection, he wants "world" intersection, where each tile region is represented in a matrix. He wants to find the intersection, given the "position" of the matrices, relative to another.

I think.
by LuaWeaver
Sat Aug 24, 2013 6:25 pm
Forum: General
Topic: LUA version
Replies: 10
Views: 7487

Re: LUA version

raidho36 wrote:
XHH wrote:
Lafolie wrote:5.1!
sory i'm new here. can you explain that in more detail plz?

ty :)
Sure! Lua's version is five point one!
You're doing it wrong. x.x

Version five subversion one. That's why there are things like 5.1.2.
Also, major version 5, minor version 1 is also the same.
by LuaWeaver
Mon Aug 19, 2013 1:37 am
Forum: Libraries and Tools
Topic: Tile-Based Physics
Replies: 2
Views: 2403

Tile-Based Physics

Slightly odd physics, not entirely accurate. The world is tile based, while entities are pixel-coord based (which is odd). Anyways, you have a little blue rectangle (entity class) on a white rectangle (several instances of the tile class), both stored in an instance of the world class. Odds are, it'...
by LuaWeaver
Fri Jul 12, 2013 6:21 am
Forum: General
Topic: Lua lied to me :(
Replies: 4
Views: 2771

Lua lied to me :(

Well, this happened.

Code: Select all

for i=1,nil do end
That errors, of course:
>'for' limit must be a number

So I go and do this:

Code: Select all

for i=1,0/0 do end
That doesn't error! Now, go:

Code: Select all

print(0/0) --> -nan
nan is not a number, so why is for letting me use it as a limit? :death:
by LuaWeaver
Fri Jul 12, 2013 6:07 am
Forum: Games and Creations
Topic: Writing an Asteroids game - Teaching a 12yo to program
Replies: 12
Views: 6303

Re: Writing an Asteroids game - Teaching a 12yo to program

Awesome! I started programming around that time too. Make sure to teach her good habits, I didn't get those being self taught. Took me 2 years to break free of all the bad habits (like editing code in notepad). :oops:
by LuaWeaver
Mon Jun 24, 2013 12:51 am
Forum: Games and Creations
Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
Replies: 22
Views: 15242

Re: Ophidian Crawler : a non-tron snake clone [v0.03]

... [*] two types of 'vitamins' : yellow (50 pts) and red(100pts). Yellow becomes red, and red disapear after 2 seconds.[/list] I wait for your feedbacks ! ... Well, it looks nice so far. I agree with the visual feedback for hitting a vitamin and Jasoco has a point - it's weird to hit something and...
by LuaWeaver
Sun Jun 23, 2013 5:30 pm
Forum: Libraries and Tools
Topic: RAD (G)UI v1.2 library
Replies: 18
Views: 4889

Re: RAD (G)UI v1.2 library

Night, seriously. Stop with the hostility.
I don't like this guy very much either, but I don't insult him and generally be rude to him.
by LuaWeaver
Sun Jun 23, 2013 2:33 am
Forum: General
Topic: Just how general is the general section?
Replies: 6
Views: 1749

Re: Just how general is the general section?

NightKawata wrote:There's a thing called the preview button.
It's right next to submit, by the way.



This is how you do it.
Woah, that's a bit weird. For all those who don't want to hit quote, you use [youtube](id goes here)[/youtube]