Woah. Impressive.
I'd suggest things, but you're done with it.
Search found 183 matches
- Fri Sep 13, 2013 6:10 pm
- Forum: Games and Creations
- Topic: The Binding of Crate Box
- Replies: 57
- Views: 23724
- Sat Aug 24, 2013 6:32 pm
- Forum: General
- Topic: MoonScript performance isuess?
- Replies: 11
- Views: 6122
Re: MoonScript performance isuess?
Compile time only happens at the beginning, so no, no "lag". You may experience slightly slowed _startup_ time, but it's laughable.
- Sat Aug 24, 2013 6:29 pm
- Forum: General
- Topic: Overllaping matrices
- Replies: 13
- Views: 7736
Re: Overllaping matrices
What he wants is not just a "matrix" intersection, he wants "world" intersection, where each tile region is represented in a matrix. He wants to find the intersection, given the "position" of the matrices, relative to another.
I think.
I think.
- Sat Aug 24, 2013 6:25 pm
- Forum: General
- Topic: LUA version
- Replies: 10
- Views: 7487
Re: LUA version
You're doing it wrong. x.xraidho36 wrote:Sure! Lua's version is five point one!XHH wrote:sory i'm new here. can you explain that in more detail plz?Lafolie wrote:5.1!
ty
Version five subversion one. That's why there are things like 5.1.2.
Also, major version 5, minor version 1 is also the same.
- Mon Aug 19, 2013 1:37 am
- Forum: Libraries and Tools
- Topic: Tile-Based Physics
- Replies: 2
- Views: 2403
Tile-Based Physics
Slightly odd physics, not entirely accurate. The world is tile based, while entities are pixel-coord based (which is odd). Anyways, you have a little blue rectangle (entity class) on a white rectangle (several instances of the tile class), both stored in an instance of the world class. Odds are, it'...
- Fri Jul 12, 2013 6:21 am
- Forum: General
- Topic: Lua lied to me :(
- Replies: 4
- Views: 2771
Lua lied to me :(
Well, this happened.
That errors, of course:
>'for' limit must be a number
So I go and do this:
That doesn't error! Now, go:
nan is not a number, so why is for letting me use it as a limit?
Code: Select all
for i=1,nil do end
>'for' limit must be a number
So I go and do this:
Code: Select all
for i=1,0/0 do end
Code: Select all
print(0/0) --> -nan
- Fri Jul 12, 2013 6:07 am
- Forum: Games and Creations
- Topic: Writing an Asteroids game - Teaching a 12yo to program
- Replies: 12
- Views: 6303
Re: Writing an Asteroids game - Teaching a 12yo to program
Awesome! I started programming around that time too. Make sure to teach her good habits, I didn't get those being self taught. Took me 2 years to break free of all the bad habits (like editing code in notepad).
- Mon Jun 24, 2013 12:51 am
- Forum: Games and Creations
- Topic: Ophidian Crawler : a non-tron snake clone [v0.07]
- Replies: 22
- Views: 15242
Re: Ophidian Crawler : a non-tron snake clone [v0.03]
... [*] two types of 'vitamins' : yellow (50 pts) and red(100pts). Yellow becomes red, and red disapear after 2 seconds.[/list] I wait for your feedbacks ! ... Well, it looks nice so far. I agree with the visual feedback for hitting a vitamin and Jasoco has a point - it's weird to hit something and...
- Sun Jun 23, 2013 5:30 pm
- Forum: Libraries and Tools
- Topic: RAD (G)UI v1.2 library
- Replies: 18
- Views: 4889
Re: RAD (G)UI v1.2 library
Night, seriously. Stop with the hostility.
I don't like this guy very much either, but I don't insult him and generally be rude to him.
I don't like this guy very much either, but I don't insult him and generally be rude to him.
- Sun Jun 23, 2013 2:33 am
- Forum: General
- Topic: Just how general is the general section?
- Replies: 6
- Views: 1749
Re: Just how general is the general section?
Woah, that's a bit weird. For all those who don't want to hit quote, you use [youtube](id goes here)[/youtube]NightKawata wrote:There's a thing called the preview button.
It's right next to submit, by the way.
This is how you do it.