Search found 3441 matches

by zorg
Tue Nov 01, 2016 1:37 am
Forum: General
Topic: LÖVE 0.10.2 released
Replies: 42
Views: 43684

Re: LÖVE 0.10.2 released

UTF-8 encoded string decoded into Windows-1250 codepage.
by zorg
Tue Nov 01, 2016 1:10 am
Forum: Support and Development
Topic: Starting of any Love2d program is very slow
Replies: 13
Views: 14516

Re: Starting of any Love2d program is very slow

Mine's: OpenGL 4.5.0 NVIDIA 359.06 NVIDIA Corporation GeForce GTX Ti/PCIe/SSE2 (I'm aware that that's not the latest driver, but it is the latest that my older graphics card supports in terms of VGA output.) Baseless idea, but could it be slow because i have a multi-gpu multi-monitor setup? (or does...
by zorg
Tue Nov 01, 2016 12:17 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410933

Re: "Questions that don't deserve their own thread" thread

Note that there's no one good way of doing what you want, you have the freedom of doing things differently! :3 --[[ a.lua ]]-- -- a class local class = {} -- class member, not per-instance class.meh = 0.0 -- method class.foo = function(c,a) c.meh = a -- sets class variable c.kek = a -- sets instance...
by zorg
Tue Nov 01, 2016 12:02 am
Forum: Support and Development
Topic: Starting of any Love2d program is very slow
Replies: 13
Views: 14516

Re: Starting of any Love2d program is very slow

For me, the "white screen" time is variable, but never longer than 1-2 seconds, on Win7 x64 as well.
by zorg
Mon Oct 31, 2016 11:54 pm
Forum: Support and Development
Topic: [SOLVED] Some keys not registred when multiple keys down
Replies: 5
Views: 3564

Re: Some keys not registred when multiple keys down

I guess because this is a hardware issue, we just have to deal with it... What a bummer :( This is a reason i have a motherboard with an old DIN keyboard connector, and a very old keyboard that supports N-key rollover; basically, it doesn't ghost at all. Also, i might be wrong, but i remember readi...
by zorg
Mon Oct 31, 2016 11:51 pm
Forum: Games and Creations
Topic: PXLcade
Replies: 2
Views: 2637

Re: PXLcade

Hi, and welcome to the forums!

If this is your first löve project, then congrats, this is awesome! :3
by zorg
Sun Oct 30, 2016 10:48 pm
Forum: Support and Development
Topic: Wiki jump tutorial has issues! How to fix?
Replies: 7
Views: 2203

Re: Wiki jump tutorial has issues! How to fix?

Here's a jumping tutorial from Love2d wiki: https://love2d.org/wiki/Tutorial:Baseline_2D_Platformer#Part_4:_Jumping The thing is, it does not work well for low-end HW. How to reproduce the issue: Add the following code to love.update(dt) : if love.keyboard.isDown('e') then love.timer.sleep(0.3) end...
by zorg
Sat Oct 29, 2016 11:41 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942079

Re: Distributing your games (making a .love file)

Those are really cool projects. I'm not against HTML5, but the converter I was talking about could convert .love files to .swf. That way, I would be able to post these games on other sites, or use them on my own. Anything like that for LOVE currently? Technically, you're not using them on your own,...
by zorg
Sat Oct 29, 2016 3:17 pm
Forum: General
Topic: Graph Editor For Love2D.
Replies: 27
Views: 14142

Re: Graph Editor For Love2D.

@zorg, "Dummy" is there because, when you have in Lua something like a,b=fn() you have one source value and two target values, and in the graph you'd add a dummy source node to let you enter another target node without generating code. It's not really equivalent to a,b=fn(),nil so I didn'...
by zorg
Sat Oct 29, 2016 12:48 pm
Forum: General
Topic: Graph Editor For Love2D.
Replies: 27
Views: 14142

Re: Graph Editor For Love2D.

Here it is: http://www.formauri.es/personal/pgimeno/temp/AST-editor-mockup.png . Looks and UI are not important at this point, only organization. That tree is easily convertible into a program. I think that the first thing to do is to study the viability of the project. And I think that for that, i...