Search found 1225 matches
- Sat May 05, 2012 10:30 am
- Forum: Libraries and Tools
- Topic: Psionics game
- Replies: 9
- Views: 7067
Re: Psionics game
Well, it looks like a lot of people want to help you!
- Thu May 03, 2012 2:50 pm
- Forum: Libraries and Tools
- Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
- Replies: 36
- Views: 23198
Re: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour
BE REBORN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Tue May 01, 2012 5:29 am
- Forum: Libraries and Tools
- Topic: Psionics game
- Replies: 9
- Views: 7067
Re: Psionics game
I can help with level creation!
- Sun Apr 29, 2012 5:18 am
- Forum: Support and Development
- Topic: Need experienced developers!
- Replies: 10
- Views: 3938
Re: Need experienced developers!
If you want help, from anyone,(And I learnt that the hard way) you need to give screenshots/vidoes/proof that you already started working on the project. So that people can see-"Ah, this is my type of game" or "Nope, I don't know a single thing about this type of game".
- Thu Apr 26, 2012 6:59 pm
- Forum: Games and Creations
- Topic: Platformer X™
- Replies: 23
- Views: 11057
Re: Platformer X
K, thanks for the quick reply, but this is what a reaaaaaalllyyyyy don't like: people saying you should do that or this or I don't think your game is ready to release on Desura.
PS Sorry I am very tired.
PS Sorry I am very tired.
- Tue Apr 24, 2012 6:25 pm
- Forum: General
- Topic: !Free Avatars!
- Replies: 36
- Views: 18025
Re: !Free Avatars!
Can I have a zombie with half of it's brains uncovered with obey.
- Tue Apr 24, 2012 5:26 pm
- Forum: Games and Creations
- Topic: Platformer X™
- Replies: 23
- Views: 11057
Re: Platformer X
Screenshot:
- Tue Apr 24, 2012 3:39 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 51779
Re: Dungeon Crawler v. 0.0009
I am using love v. 0.8.0 and there is a huge problem. player = { --Assigns stuff to player. 1(exept for background) is true, 0 is false grid_x = 256, grid_y = 256, act_x = 200, act_y = 200, speed = 10, direction = 1, health = 100, sword = 1, shield = 0, level=1, xp = 0, death = false, rank = 0 } la...
- Tue Apr 24, 2012 3:38 pm
- Forum: Support and Development
- Topic: Platformer Collsion With Maps
- Replies: 5
- Views: 3550
Re: Platformer Collsion With Maps
A grid-locked object is always aligned with the grid. That means its location is normally exactly equal to that of one of the grid squares, so all you have to do is find which grid space has the same co-ordinates as the player. If you've been smart about it, you can find the map square at the playe...
- Tue Apr 24, 2012 4:56 am
- Forum: Support and Development
- Topic: Platformer Collsion With Maps
- Replies: 5
- Views: 3550
Re: Platformer Collsion With Maps
Bump? please help me on this one.