Search found 23 matches

by sefan
Sun Jul 30, 2017 8:24 pm
Forum: Support and Development
Topic: Use require function.
Replies: 6
Views: 6611

Re: Use require function.

You can only have one load/update/draw. Name you other functions different and call them. Like this: main.lua require("color") --require file color.lua require("player") --require file player.lua function love.load() menu = false colors() --Calls colors in color.lua end function ...
by sefan
Mon Jul 10, 2017 7:40 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730740

Re: Simple Tiled Implementation - STI v0.18.2.1

I'm using Box2D and rotating and flipping tiles sets the collision box in the wrong cell. See attachment, black lines are tiles and red boxes are collision box. Have downloaded the latest Tiled and STI with plugins. I'm doing something wrong or so the plugin not support rotating/flipping tiles? Edit...
by sefan
Mon Mar 06, 2017 9:47 pm
Forum: Support and Development
Topic: Bump change value on contact
Replies: 2
Views: 2279

Re: Bump change value on contact

Thanks MrFariator.
Got an idea how to solve this now :)
by sefan
Mon Mar 06, 2017 6:47 pm
Forum: Support and Development
Topic: Bump change value on contact
Replies: 2
Views: 2279

Bump change value on contact

Hi, I currently using Bump as my collision library and need some help. I'm trying to make so if the player stand on a button in will activate and when the player leaves the button deactivates it. Is there any smart way to do this with Bump? Or should i use Love Physics for this? that have beginConta...
by sefan
Sat Jan 21, 2017 9:22 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730740

Re: Simple Tiled Implementation - STI v0.16.0.3

Thanks Karai17 and 4aiman :awesome: What do you mean by invert? Invert was wrong word. I mean flip the map. So left side becomes the right side but top and bottom side stays. Or bottom side becomes top side but left and right side stays. This works for object layer only, but can be used to add simil...
by sefan
Sat Jan 21, 2017 2:43 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 730740

Re: Simple Tiled Implementation - STI v0.16.0.3

Hi, Just started developing a roguelike game. And i have some questions about STI.
It's possible to rotate or invert a map?
And is it possible to change color of a map, like changing the RGB for it? Or change the tileset?
by sefan
Thu Nov 03, 2016 7:29 pm
Forum: Support and Development
Topic: [Solved]Unload/remove sti-maps and bump-worlds
Replies: 0
Views: 1832

[Solved]Unload/remove sti-maps and bump-worlds

Hi, I'm using sti with bump for my game. I looking for a good way to unload/remove sti-maps and bump-worlds i don't need anymore. Is there a good way to do this? Edit: Found that bump for sti had a bump_removeLayer and a removeLayer and I made a list for all items i added. So i could remove them whe...
by sefan
Sun Feb 14, 2016 3:46 pm
Forum: General
Topic: LÖVE 0.10.1 released
Replies: 44
Views: 36349

Re: LÖVE 0.10.1 released

nice new icons <3
by sefan
Wed Feb 10, 2016 12:56 pm
Forum: Support and Development
Topic: Need help applying Physics
Replies: 5
Views: 2618

Re: Need help applying Physics

Take a look at Bump, viewtopic.php?f=5&t=79223
Its a nice collision detection library.
by sefan
Sun Dec 13, 2015 11:04 am
Forum: LÖVE-Android
Topic: Screen resolution?
Replies: 4
Views: 45139

Screen resolution?

Hi, What screen resolution would you recommend for an android game?
I mean the resolution i shall make all images and stuff for. I know i need to scale it when i install it on the phone/pad.