Search found 87 matches
- Sun Jul 13, 2014 3:11 am
- Forum: General
- Topic: An ongoing problem for löve distribution.
- Replies: 29
- Views: 12030
Re: An ongoing problem for löve distribution.
You guys should check out fpm , a script that abstracts the creation of rpms and debs. # Install the fpm gem (requires rubygems) sudo gem install fpm # Generate an rpm from a directory fpm -s dir -t rpm -n mygame -v 1.0 -C /path/to/mygame # Generate a deb from a directory fpm -s dir -t deb -n mygame...
- Thu Jul 10, 2014 8:53 pm
- Forum: Support and Development
- Topic: Screenshot just a specific area?
- Replies: 6
- Views: 3487
Re: Screenshot just a specific area?
Ah ok, good to know. Thanks slime!
- Thu Jul 10, 2014 6:10 pm
- Forum: Support and Development
- Topic: Screenshot just a specific area?
- Replies: 6
- Views: 3487
Re: Screenshot just a specific area?
Ah, didn't even need scissor. I just created 2 canvases, one the size of the screen and the other the size of the screenshot area you want, then draw a translated version of the screen canvas onto the screenshot canvas and it will do the clipping for you. function love.load() screen = love.graphics....
- Wed Jul 09, 2014 8:53 pm
- Forum: Support and Development
- Topic: Screenshot just a specific area?
- Replies: 6
- Views: 3487
Screenshot just a specific area?
I'm trying to develop a game where you can take photos of your environment. Is it possible to take a screenshot of just a specific area of the screen and work with it as an image object? Could I submit a patch to add optional screen area parameters to love.graphics.newScreenshot() or will it be too ...
- Thu Apr 17, 2014 5:51 pm
- Forum: Games and Creations
- Topic: Battle Dyzx
- Replies: 5
- Views: 4880
Re: Battle Dyzx
I dig the top-like feel of the controls. The battling tops thing reminds me of Spinjas from when I was a kid
Might be worth experimenting with having a smaller around and making the object to knock the other tops out of it, instead of doing a life-based battle.
Might be worth experimenting with having a smaller around and making the object to knock the other tops out of it, instead of doing a life-based battle.
- Thu Apr 17, 2014 5:43 pm
- Forum: Games and Creations
- Topic: Luminosity 1.2 - WE GOT GREENLITGREENLIT, SEE YOU ON STEAM!!
- Replies: 36
- Views: 33629
Re: Luminosity - Now on Desura!
O man, this looks great, I loved jezzball from back in the day! Also, dig the sweet shader action on the slow mo powerup
- Sun Apr 13, 2014 5:34 pm
- Forum: General
- Topic: Don't Starve style camera?
- Replies: 2
- Views: 3651
Don't Starve style camera?
Hey folks, I'm trying to imitate the Don't Starve camera. For those who haven't played it, Don't Starve is a 2d game with a camera perspective very slightly tilted such that entities on the objects of the screen appear slightly larger than objects at the top of the screen. Objects are still 2d ortho...
- Sat Mar 15, 2014 3:38 pm
- Forum: Games and Creations
- Topic: Subway game - need help making it fun
- Replies: 6
- Views: 2963
Re: Subway game - need help making it fun
That's some really great ideas, thanks guys! I think the toggling of the directions of turnstiles would add the extra bit of player interaction I was looking for, I think I'll try that, as well as improving the crowd ai.
- Sun Mar 09, 2014 1:10 am
- Forum: Games and Creations
- Topic: Subway game - need help making it fun
- Replies: 6
- Views: 2963
Subway game - need help making it fun
Hey guys, I had an idea for a subway game where you have to move as many passengers as you can through your subway station. You control when to open and close the train doors by clicking, and you can launch the train out of the station by dragging it to the right. I was picturing the end result to h...
- Sun Jan 19, 2014 6:54 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 415161
Re: love-android-sdl2 (native, 0.9.0)
Yay, I'm so glad this is moving forward! I've tested it with my puzzle fighter clone on the ouya and it works great! Had to explicitly define the ouya controller though since the gamepad api wasn't pick it up.