Search found 14 matches

by 128Gigabytes
Wed Jun 07, 2017 5:43 am
Forum: Support and Development
Topic: I'm having trouble requiring a module on Android
Replies: 5
Views: 4335

Re: I'm having trouble requiring a module on Android

I'm zipping it in but it doesn't work, here is the file it is basically just a test so I'm not worried about giving it out or anything haha.

It runs fine as long as you have instance.lua NOT zipped with the love file, and in the same folder.
instance.love
(1.54 KiB) Downloaded 229 times
by 128Gigabytes
Wed Jun 07, 2017 1:11 am
Forum: Support and Development
Topic: I'm having trouble requiring a module on Android
Replies: 5
Views: 4335

I'm having trouble requiring a module on Android

So I am using StartGamedev to create an apk file from a love file I just found out zipping a module into the love file does not make it usable, I'm trying to do require(".\\instance") It works on my computer as long as the .love file is in the same folder as the module, but I thought if I ...
by 128Gigabytes
Wed Jan 04, 2017 7:10 pm
Forum: Support and Development
Topic: What is the point of love.load?
Replies: 11
Views: 8943

Re: What is the point of love.load?

Thank you @airstruck, that actually helped my understand what is going on. I know for a fact I won't be using rng, so I think I skip using love.load. (I'm not actually making a game, I'm making a data manager so I can't see why I would need that to be random.)
by 128Gigabytes
Wed Jan 04, 2017 6:03 pm
Forum: Support and Development
Topic: What is the point of love.load?
Replies: 11
Views: 8943

What is the point of love.load?

I already know lua pretty well and last night I decided to learn to use Love2D, and I just have a quick question about love.load I tried looking up the answer myself, but all I got was things saying what it does (Runs once at the very start of your code) Why should I do this function love.load() exa...