I'm zipping it in but it doesn't work, here is the file it is basically just a test so I'm not worried about giving it out or anything haha.
It runs fine as long as you have instance.lua NOT zipped with the love file, and in the same folder.
Search found 14 matches
- Wed Jun 07, 2017 5:43 am
- Forum: Support and Development
- Topic: I'm having trouble requiring a module on Android
- Replies: 5
- Views: 4335
- Wed Jun 07, 2017 1:11 am
- Forum: Support and Development
- Topic: I'm having trouble requiring a module on Android
- Replies: 5
- Views: 4335
I'm having trouble requiring a module on Android
So I am using StartGamedev to create an apk file from a love file I just found out zipping a module into the love file does not make it usable, I'm trying to do require(".\\instance") It works on my computer as long as the .love file is in the same folder as the module, but I thought if I ...
- Wed Jan 04, 2017 7:10 pm
- Forum: Support and Development
- Topic: What is the point of love.load?
- Replies: 11
- Views: 8943
Re: What is the point of love.load?
Thank you @airstruck, that actually helped my understand what is going on. I know for a fact I won't be using rng, so I think I skip using love.load. (I'm not actually making a game, I'm making a data manager so I can't see why I would need that to be random.)
- Wed Jan 04, 2017 6:03 pm
- Forum: Support and Development
- Topic: What is the point of love.load?
- Replies: 11
- Views: 8943
What is the point of love.load?
I already know lua pretty well and last night I decided to learn to use Love2D, and I just have a quick question about love.load I tried looking up the answer myself, but all I got was things saying what it does (Runs once at the very start of your code) Why should I do this function love.load() exa...