Search found 22 matches

by immakinggames
Thu Mar 06, 2014 10:09 pm
Forum: Support and Development
Topic: "Arcade Pad (Street Fighter IV FightPad)" with love.joystick
Replies: 11
Views: 7703

Re: "Arcade Pad (Street Fighter IV FightPad)" with love.joys

Even if it was feasible, I would not go back to SDL 1 in a million years. Just found out SDL2 doesn't work any of MadCatz arcade sticks (the most popular arcade sticks on the market). This makes LOVE beyond 0.8.0 not suitable for Fighting Games/SHMUPs. That's kind of shame, specifically for what I'...
by immakinggames
Thu Mar 06, 2014 9:42 pm
Forum: Support and Development
Topic: "Arcade Pad (Street Fighter IV FightPad)" with love.joystick
Replies: 11
Views: 7703

Re: "Arcade Pad (Street Fighter IV FightPad)" with love.joys

Confirmed to NOT be working with Big Picture mode. Thanks for clearing that up! I guess a lot of developers still use SDL1 for games. Street Fighter 4 is interesting in particular, because it can both retrieve the name (which I assume is an SDL2 thing and not possible with SDL1) and receive input fr...
by immakinggames
Thu Mar 06, 2014 9:52 am
Forum: Support and Development
Topic: "Arcade Pad (Street Fighter IV FightPad)" with love.joystick
Replies: 11
Views: 7703

Re: "Arcade Pad (Street Fighter IV FightPad)" with love.joys

Fair enough, thanks for the response. However, I find this SDL problem really hard to believe based on the fact that every game (new or old) recognizes this controller, even games that say they only exclusively support 360 gamepads. Is it really completely out of the question that this could be a bu...
by immakinggames
Wed Mar 05, 2014 3:32 am
Forum: Support and Development
Topic: "Arcade Pad (Street Fighter IV FightPad)" with love.joystick
Replies: 11
Views: 7703

Re: "Arcade Pad (Street Fighter IV FightPad)" with love.joys

Sorry to bump, but new info.

I just checked with a Windows 7 machine now and I still get the same result: Every controller is detected except the arcade pad. Once again the controller worked fine in other games.
by immakinggames
Thu Feb 27, 2014 4:53 am
Forum: Support and Development
Topic: "Arcade Pad (Street Fighter IV FightPad)" with love.joystick
Replies: 11
Views: 7703

Re: "Arcade Pad (Street Fighter IV FightPad)" with love.joys

well I actually have the xbox version, and I'll just post something I'm doing to test now which is a small amount of code. g.print(love.joystick.getJoystickCount(), 0, 30) this is always one or greater with any joystick I plug in EXCEPT the fightpad (despite it showing up on my OS fine and playing f...
by immakinggames
Thu Feb 27, 2014 2:13 am
Forum: Support and Development
Topic: "Arcade Pad (Street Fighter IV FightPad)" with love.joystick
Replies: 11
Views: 7703

"Arcade Pad (Street Fighter IV FightPad)" with love.joystick

Hi, this pad is not discovered when looking for it with love.joystick.getJoysticks(): http://blogs.evtrib.com/nerdvana/files/2009/01/ps3_sfiv_fightpad_chun_li.jpg Other controllers do show up, and the controller is being seen by the OS (and the inputs are perfectly fine), so I can only assume that t...
by immakinggames
Sat Feb 22, 2014 9:14 am
Forum: Support and Development
Topic: Loading textures larger than 1024x1024 causing problems
Replies: 4
Views: 1473

Loading textures larger than 1024x1024 causing problems

Most game frameworks I have worked with in the past have dynamically divided up images larger than 1024x1024 as they were loaded in due to them causing issues with some graphics cards. I have a lot of textures larger than this that I don't want to split up manually. Is there a tool or a function I'm...
by immakinggames
Wed Jul 03, 2013 6:18 am
Forum: Libraries and Tools
Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
Replies: 37
Views: 52951

Re: TLbind 1.3 - professional controls made easy (now w/ mou

hate to bump, but it has been over a week and this is driving me crazy
by immakinggames
Mon Jun 24, 2013 7:55 pm
Forum: Libraries and Tools
Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
Replies: 37
Views: 52951

Re: TLbind 1.3 - professional controls made easy (now w/ mou

Can anybody tell me why I can't change the deadzone of my 360 controller with this code? TLbind,control = love.filesystem.load("TLbind.lua")() TLbind.deadzone = .3 --any number here changes nothing :( TLbind.joyHats[1] = {{"left","right","up","down"}...
by immakinggames
Tue Jun 04, 2013 8:37 pm
Forum: Support and Development
Topic: Unwanted Blur On Pixel Sprite?
Replies: 5
Views: 2068

Re: Unwanted Blur On Pixel Sprite?

You are right, screenshots cannot capture the blur! My mistake