Search found 31 matches
- Tue Sep 06, 2016 6:57 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240010
Re: ImGui löve module
Is there any reason you're not producing win64 builds? It's a real bummer to have to downgrade my LÖVE version (or to build my own constantly) for this to work. Requiring the module was causing a right fit with the 64bit version of LÖVE. (One of the small pains that makes me long for luasec to ship ...
- Mon Aug 22, 2016 11:42 am
- Forum: Libraries and Tools
- Topic: CPML - Cirno's Perfect Math Library
- Replies: 7
- Views: 8224
Re: CPML - Cirno's Perfect Math Library
OOOOIIIEEE, HOW DID THIS MATH LIBRARY GET SO FAST? IT'S ALMOST LIKE YOU GOT TINY WIZARDS IN THERE.
- Wed Aug 10, 2016 1:48 pm
- Forum: Libraries and Tools
- Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
- Replies: 17
- Views: 22893
Re: [Update 2] CloveX - powerfull game editor/engine for LÖVE
Hello friends. I think this is a great idea, it's the kind of thing that would really help out love's usability. I can understand doing things in an external editor, as long as the javascript is general enough it can eventually be ported to native controls. If you wanted to go the true unity-esque w...
- Sat Jul 23, 2016 7:01 am
- Forum: Libraries and Tools
- Topic: Hero: a simple module for saving the world
- Replies: 7
- Views: 3707
Re: Hero: a simple module for saving the world
This is pretty good! I was trying to write a complimentary library to something like binser with registering love's userdata automatically. Naturally the physics world was a little less-than-straight-forward.
- Mon Jul 18, 2016 11:43 pm
- Forum: Libraries and Tools
- Topic: Lope2D [Love2D Physics Engine]
- Replies: 21
- Views: 19384
Re: Lope2D [Love2D Physics Engine]
A good alternative to a simpler love.physics API would be hxdx although it has a few bugs that I've encountered.
- Mon Jul 18, 2016 4:37 pm
- Forum: Libraries and Tools
- Topic: [Library] modrun - an alternative plug&play love.run with callbacks, custom events, and more.
- Replies: 3
- Views: 2996
Re: [Library] modrun - an alternative plug&play love.run with callbacks, custom events, and more.
I dig the idea. I don't really know what I would do with a library like this, though. Something that would be useful would be a fixedupdate implementation. ( here's my fork of the linked library that merges in another fixedupdate implementation so that timescale works. ) Whenever I think of ways to ...
- Fri Jul 15, 2016 5:26 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240010
Re: ImGui löve module
In my opinion, the way to handle the generous amounts of globals and enums would be to simply pass a table of strings in their place. Instead of: imgui.Begin("Another Window", true, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMenu); It would make sense to: imgui.Begin("Anot...
- Thu Jul 07, 2016 9:11 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240010
Re: ImGui löve module
You'll never guess who my new favorite person is! (It's you. How about that.) This totally rules and it's been something I've been dying for for a while but I wasn't skilled enough to even get it out of the gate. I would totally be in favor of this shipping as an official love module, once all the k...
- Fri Jun 24, 2016 8:20 pm
- Forum: Libraries and Tools
- Topic: LoveMore:Native Entity/Component extensions for LÖVE
- Replies: 5
- Views: 2852
Re: LoveMore:Native Entity/Component extensions for LÖVE
I think this is neat. I was working on an implementation of the Unity API for an Entity/Component system myself, capitalizing on the use of GUIDs for the sake of serialization, comparison optimizations, and preventing tables from keeping other tables in memory indefinitely with circular references. ...
- Fri Feb 19, 2016 3:05 pm
- Forum: Libraries and Tools
- Topic: examples.love
- Replies: 43
- Views: 19986
Re: examples.love
Nice job with this everybody. It's nice to have something like this to show around. Do you think it would be possible to retain / rebuild the state of the main menu between transitions so that it's not a chore to scroll back to where you were when there are tons of code examples?