Search found 53 matches

by AlexYeCu
Sat Jul 11, 2020 6:46 pm
Forum: Support and Development
Topic: Sound Pool (manager)
Replies: 5
Views: 2755

Re: Sound Pool (manager)

zorg, you've described how the SoundPool should work. I know this, but I do not want to do it myself if someone did it before.

>alternatively there are a few libs

What libs? I've found noone.
by AlexYeCu
Sat Jul 11, 2020 2:48 pm
Forum: Support and Development
Topic: Sound Pool (manager)
Replies: 5
Views: 2755

Re: Sound Pool (manager)

Well, as I understand, I should then manually remove all clones?
by AlexYeCu
Sat Jul 11, 2020 8:30 am
Forum: Support and Development
Topic: Sound Pool (manager)
Replies: 5
Views: 2755

Sound Pool (manager)

Does anyone know a lib or a method for love 2d to organize sound pool? For example, we need to play one sound several times. And next playing should start before this sound ends. So, after checking playing status, we can start stopped sound again or, if it still playing, create a copy of it's source...
by AlexYeCu
Sun May 24, 2020 3:34 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352707

Re: Löve Frames - A GUI Library

linux-man wrote: Sat May 23, 2020 8:50 pm Not really. You need to assign a font with Cyrillic support. Missing
I see, same as before: I've forgotten to check what font sets from skin.
by AlexYeCu
Sat May 23, 2020 10:16 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352707

Re: Löve Frames - A GUI Library

And one more question: is it possible to use some kind of index to draw loveframes objects in some calls?
Layer of loveframes objects, then layer of love2d objects, then layer of other oveframes objects?
by AlexYeCu
Sat May 23, 2020 10:13 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352707

Re: Löve Frames - A GUI Library

New bug!
Text component can not show Cyrillic symbol (shows squares instead).
test.love
(2.04 MiB) Downloaded 510 times
by AlexYeCu
Tue May 19, 2020 3:16 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352707

Re: Löve Frames - A GUI Library

Here is a patch, but I'm not sure to make it mainstream Thank you, I`ll check it at this week. Some even call it unnatural. Well, imagine any rpg game with actions binded to characters portraits. RMB click at a portrait opens inventory, LMB one opens stats and skills. For example. Or manipulating a...
by AlexYeCu
Mon May 18, 2020 5:14 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352707

Re: Löve Frames - A GUI Library

Feature request.
linux-man, could you add a possibility to call different functions pressing image button with LMB and RMB? I've made this in my project, but guess my variant is not universal and a bit «dirty».
by AlexYeCu
Sat May 09, 2020 3:08 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352707

Re: Löve Frames - A GUI Library

It works!
used an ugly hack
Best style of coding ever.
by AlexYeCu
Fri May 08, 2020 3:36 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352707

Re: Löve Frames - A GUI Library

So, please try this .love and tell me what is not working with you.
Looks like the problem is with "\n" symbol.
Watch the *.love file. It works fine without "\n" and does not with.