Search found 199 matches
- Fri Aug 31, 2012 10:30 am
- Forum: Games and Creations
- Topic: Audio Tree: abandonment issues
- Replies: 30
- Views: 18835
Re: Audio Tree: pre-alpha
Development on all my projects is currently paused, I'm working and have no access to my computer! Before this happened I was making good progress on per leaf volume and pitch alterations and had a debug version of it working as well as the new panel for the controls of it partially implemented. I h...
- Mon Aug 13, 2012 6:03 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1500488
Re: What's everyone working on? (tigsource inspired)
Are you using unity?
- Fri Aug 10, 2012 7:40 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135384
Re: Snayke
Whats going on in that last one?
It looks pretty
It looks pretty
- Sun Aug 05, 2012 6:34 pm
- Forum: Support and Development
- Topic: Method for saving to game directory
- Replies: 3
- Views: 1672
Re: Method for saving to game directory
Thanks, I have been looking into lua's natural system since I posted that. Will do some research into it further not a part of lua I have had to work with before.
- Sun Aug 05, 2012 4:19 pm
- Forum: Support and Development
- Topic: Method for saving to game directory
- Replies: 3
- Views: 1672
Method for saving to game directory
I know that we are sandboxed from saving anywhere but the save directory. This to some extent makes sense, but why can't we save in the game directory?? To me this seems kinda stupid because even though this is a minor thing it would affect me alot, I could properly write some decent development man...
- Sat Aug 04, 2012 11:04 pm
- Forum: Libraries and Tools
- Topic: fakecanvas: canvases for everyone??? [tldr: barely]
- Replies: 18
- Views: 13130
Re: fakecanvas: canvases for everyone??? [tldr: barely]
This is interesting, in my projects I just add this to the start of my canvas draw function (canrend) function canrend() if settings.canvases then synth.canvas:clear() love.graphics.setCanvas(synth.canvas) end ... and then incase someone has them turned off I just have this in the draw code if not s...
- Thu Aug 02, 2012 5:07 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1500488
Re: What's everyone working on? (tigsource inspired)
I actually have a system for that kind of thing that is similar to the tooltips you might have seen in the AudioTree prototype only it lights up the action box the cursor is over instead of displaying a tooltip, just havent used it yet in AudioTree, though I'll surely get some use out of it in this ...
- Thu Aug 02, 2012 4:04 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1500488
Re: What's everyone working on? (tigsource inspired)
yeah that version is just a pure version of several of my libraries, I thought to post it incase anyone wanted to see them without the massive confusing flak of jargon and nicknames my projects tend to accumulate in their code over time.
- Thu Aug 02, 2012 2:18 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1500488
Re: What's everyone working on? (tigsource inspired)
Been doing some work on a new game inspired a little by Dune. http://media.indiedb.com/cache/images/members/1/354/353368/thumb_300x150/SAND.png Going to post the current version below because it represents a very pure implimentation of my menu and loadup libraries and code aswell as f1 and f2 access...
- Wed Jul 25, 2012 9:29 pm
- Forum: Libraries and Tools
- Topic: AI experiments thread: need help
- Replies: 8
- Views: 4704
Re: AI experiments thread
Looks complex but cool christian, Mine is a pretty simple bashing together of a couple of proximity senses and instincts, plus one or two libraries to determine movement and vectoring, then I've just given ever lifeform the ability to make decisions based on what it learns with them. I would like to...