Created a load of pixel sprites for me to use while learning the LOVE engine
along with a 180x180 tileset, for huge blocky indoor games xD
(was sick of using crappy 5min draws for everything)
Search found 199 matches
- Mon Jan 17, 2011 8:39 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1501657
- Sun Jan 16, 2011 6:12 pm
- Forum: General
- Topic: Tile-based tutorials
- Replies: 48
- Views: 11718
Re: Tile-based tutorials
i have been working through this tutorial on this page the draw code doesnt work it raises error: incorrect parameter type: expected userdata in fuction drawq and i beleive its being called over the "char" variable i did hit another error earlier in the tutorial , but it was easily correct...
- Sun Jan 09, 2011 8:34 pm
- Forum: Games and Creations
- Topic: A game about growing plants (beta 6 released!)
- Replies: 136
- Views: 59302
Re: A game about growing plants (beta 4 released)
haha, has she tried the game ??
- Mon Jan 03, 2011 2:02 am
- Forum: Libraries and Tools
- Topic: Forum Super Project - ÖRGY
- Replies: 15
- Views: 8580
Re: Forum Super Project - ÖRGY
im all for the fighting game,
space game would be cool too, aslong as it looked suitable neo-retro.
if you make the fighting game, concentrate on making it online and allowing custom character skins for the vanilla characters in online fights
space game would be cool too, aslong as it looked suitable neo-retro.
if you make the fighting game, concentrate on making it online and allowing custom character skins for the vanilla characters in online fights
- Sun Jan 02, 2011 1:48 pm
- Forum: Games and Creations
- Topic: A game about growing plants (beta 6 released!)
- Replies: 136
- Views: 59302
Re: A game about growing plants (beta 3 released)
survival mode is fun, was a little bit of a click fest though xD the new art is great btw, and a significant improvement over the original art are there any plans for a buisness mode, where certain valuable assets of plants can be harvested, like fruit. then enabling you to unlock more genes to grow...
- Thu Dec 30, 2010 6:53 pm
- Forum: Games and Creations
- Topic: A game about growing plants (beta 6 released!)
- Replies: 136
- Views: 59302
Re: A game about growing plants
are we going to get an update soon ?
- Sat Dec 25, 2010 1:07 am
- Forum: Games and Creations
- Topic: A game about growing plants (beta 6 released!)
- Replies: 136
- Views: 59302
Re: A game about growing plants
this is amazing
and i like the new art style too, looking forward to watching this progress!
Edit: half an hour breeding colourful plants this is a great way of losing time xD
and i like the new art style too, looking forward to watching this progress!
Edit: half an hour breeding colourful plants this is a great way of losing time xD
- Tue Dec 14, 2010 5:44 pm
- Forum: Support and Development
- Topic: help with boundingbox.lua
- Replies: 17
- Views: 3127
Re: help with boundingbox.lua
now im getting "attempt to perform arithmetic on field "x" (a table value) function love.load() font = love.graphics.newFont("pixelfont.ttf",24) love.graphics.setFont(font) love.graphics.setBackgroundColor(255,255,255) -- no bg color, no fun! math.randomseed(os.time()) hark ...
- Tue Dec 14, 2010 5:14 pm
- Forum: Support and Development
- Topic: help with boundingbox.lua
- Replies: 17
- Views: 3127
Re: help with boundingbox.lua
ahh thanks,
ive just spotted what i was doing wrong from looking at your code,
ooh and the way your doing it is pretty efficient
ive just spotted what i was doing wrong from looking at your code,
ooh and the way your doing it is pretty efficient
- Tue Dec 14, 2010 4:15 pm
- Forum: Support and Development
- Topic: help with boundingbox.lua
- Replies: 17
- Views: 3127
help with boundingbox.lua
this is an extremely nooby question, and if its been asked before please just link me to the thread im having trouble calculating basic boundingbox collisions with the boundingbox.lua from the wiki it calculates a collision, but only for one of the boxes, this is probably just a problem with how im ...