Search found 83 matches

by luaz
Sun Sep 30, 2012 2:04 am
Forum: General
Topic: What IDE are you using?
Replies: 105
Views: 18318

What IDE are you using?

Just wondering... I dislike Notepad++ a lot personally. I wonder if others are using it (as most seem to note that), or something else? Both from curiosity and from the desire to get a better IDE, maybe even with Love2D function support (autocomplete, etc.).
by luaz
Sat Sep 29, 2012 7:56 pm
Forum: Support and Development
Topic: A very simple camera lib
Replies: 36
Views: 8298

Re: A very simple camera lib

Thanks, it certainly does! This is much better than what I had previously. :)

Extra karma for you! ;)
by luaz
Sat Sep 29, 2012 5:54 pm
Forum: Support and Development
Topic: Advanced Tile Loader + camera
Replies: 5
Views: 1278

Re: Advanced Tile Loader + camera

I got it working... But I have no idea why it works, it seems as if there's something either missing or too much.

Well, if something won't work, I'll ask for help with my code then. For now, I'm okay with this.
by luaz
Sat Sep 29, 2012 12:37 pm
Forum: Support and Development
Topic: A very simple camera lib
Replies: 36
Views: 8298

Re: A very simple camera lib

Could you give an example of how to implement this with Advanced Tile Loader?

Here's the original question, unrelated to this lib: viewtopic.php?f=4&t=11107
by luaz
Sat Sep 29, 2012 11:07 am
Forum: Support and Development
Topic: Advanced Tile Loader + camera
Replies: 5
Views: 1278

Re: Advanced Tile Loader + camera

Well, a bit of searching can bring you answers. Did you go through the examples of use for AdvTiled Loader ? See Desert_Example , watch out global.tx/global.ty variables, and the push(), translate() and pop() methods. This tutorial on cameras should help, too. I did. I can scroll the camera with se...
by luaz
Sat Sep 29, 2012 10:27 am
Forum: Support and Development
Topic: Advanced Tile Loader - using objects
Replies: 3
Views: 401

Re: Advanced Tile Loader - using objects

Well, I dunno much of AdvTiled, but from what I can see from its wiki , Objects have x and y attributes. I have mentioned that I have tried that. Probably I am not doing it right, but I don't know how to do it right then. As I said - I'm bad with references, I'm good with examples. The more concret...
by luaz
Sat Sep 29, 2012 2:22 am
Forum: Support and Development
Topic: Advanced Tile Loader + camera
Replies: 5
Views: 1278

Advanced Tile Loader + camera

While I understand the general concept how a "camera" should work, I do not understand how to implement it with Advanced Tile Loader. How to "tie" them together, so that the collision would work and the player's movement would be synchronized with the map's scrolling.
by luaz
Sat Sep 29, 2012 1:17 am
Forum: Libraries and Tools
Topic: Pixel art with GLSL cel shade lighting concept
Replies: 67
Views: 93441

Re: Pixel art with GLSL cel shade lighting concept

GarbagePillow wrote:luaz: Definitely.
I may work on one after the platformer. I should have much more practical experience, and my theoretical intuition won't be the only weapon I'll be bring to war. :awesome:
by luaz
Fri Sep 28, 2012 11:49 pm
Forum: Support and Development
Topic: Advanced Tile Loader - using objects
Replies: 3
Views: 401

Advanced Tile Loader - using objects

Has anyone used them? I haven't found any tutorials or other info on them, except the reference. What I would like to do is get the object position and for example print it. I've tried getting it as ObjectLayer.x or ObjectLayer.properties.x, didn't work - returns nil and an error respectively. I'm b...
by luaz
Fri Sep 28, 2012 10:44 pm
Forum: Support and Development
Topic: Advanced Tile Loader- empty tiles
Replies: 3
Views: 578

Re: Advanced Tile Loader- empty tiles

SudoCode wrote:Use a transparent tile.
I had that thought, but isn't that heavy on performance? Especially on video memory.