Search found 399 matches

by Kadoba
Sat Jun 11, 2011 6:05 pm
Forum: Libraries and Tools
Topic: LÖVETree, a LÖVE IDE
Replies: 23
Views: 17116

Re: LÖVETree, a LÖVE IDE

Wow, good job. Like tentus said, Ctrl+C and Ctrl+Z is broken but so is ctrl+V for me.
by Kadoba
Sat Jun 11, 2011 7:59 am
Forum: General
Topic: An idea to improve distribution
Replies: 2
Views: 2027

Re: An idea to improve distribution

You can make the .love file into a standalone executable for whatever platform and just distribute that. In fact that page you linked shows you how to do this. Or maybe I'm not understanding what you mean.
by Kadoba
Sat Jun 11, 2011 4:10 am
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147797

Re: My Adventure Game Engine - GIT friendly since 2010!

I use these movement functions for my game objects. Feel free to use them if you want. local math = math -- Moves the object to the relative location function BaseObject:move(x,y) self.x, self.y = self.x + x or 0, self.y + y or 0 end -- Moves the object to the absolute location function BaseObject:m...
by Kadoba
Fri Jun 10, 2011 4:21 pm
Forum: General
Topic: New and LOVEing it!
Replies: 7
Views: 5042

Re: New and LOVEing it!

Having no knowledge of lua or love I read through the first 7 chapters of http://www.lua.org/pil/ before I even touched love functions. It's actually not overly technical for a programming book but it's still fairly dry. Having a solid grasp on lua before getting knee deep in love really helped me o...
by Kadoba
Sun Jun 05, 2011 5:49 pm
Forum: General
Topic: Short article on AI
Replies: 7
Views: 3980

Re: Short article on AI

Your website is down for me.
by Kadoba
Thu Jun 02, 2011 1:35 pm
Forum: Libraries and Tools
Topic: In Your Face City Trains (game)
Replies: 24
Views: 5112

Re: In Your Face City Trains (game)

SimonLarsen wrote:Video Game Name generator
Internet Wizard Jihad
Drunken Limbo Dreamland
Mind-Bending Polka in Vegas
Stealth Tennis Experience
Dangerous Bimbo Takedown

Okay, this thing is fun.
by Kadoba
Mon May 30, 2011 5:25 am
Forum: Libraries and Tools
Topic: Lua OO Library - bmclass
Replies: 19
Views: 6778

Re: Lua OO Library - bmclass

Yep. You were right. I renamed all the files to lowercase and it works.
by Kadoba
Sun May 29, 2011 5:15 pm
Forum: Libraries and Tools
Topic: Lua OO Library - bmclass
Replies: 19
Views: 6778

Re: Lua OO Library - bmclass

I get "Error: main.lua:5: module 'component.tower' not found" when I try and run your demo. Its looking for a module in my Love directory rather than in the .love file.
by Kadoba
Sun May 29, 2011 5:11 pm
Forum: General
Topic: LoveJIT
Replies: 38
Views: 23540

Re: LoveJIT

Boolsheet wrote:And it's targeting specific architectures and (generic?) PPC is not one of them.
There is a comparison chart for PPC/e500 machines on the LuaJIT site. Also, support for PPCs is going to be dropped from future versions of Love anyway.
by Kadoba
Wed May 25, 2011 7:37 pm
Forum: Libraries and Tools
Topic: Lua OO Library - bmclass
Replies: 19
Views: 6778

Re: Lua OO Library - bmclass

dose it support data member inheritance? that's the things that always gets me about inheritance in Lua. Can't you just copy all of the members in a for loop? for k,v in pairs(parent) if type(v) == "number" or type(v) == "string" then child[k] = v end end or maybe I'm missing so...