Search found 72 matches
- Mon Jul 24, 2017 11:49 am
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for iOS + EU Consent
- Replies: 15
- Views: 35009
Re: AdMob support for iOS!
Cool! That's what i was waiting for. Thanks. Anyways, i have question: 1. What do you need to build a project with that added functions? Hi, thanks for replying. To build this project you need only the source, and you build it like you built the official love project. The love.ads module is automat...
- Fri Jul 21, 2017 9:14 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for iOS + EU Consent
- Replies: 15
- Views: 35009
[11.3] AdMob support for iOS + EU Consent
AdMob support for iOS! Android Library (Old content) Here I made a modified version of LÖVE 0.10.2, with a new module: love.ads ! With this module is possible to request and display ads from LÖVE! An AdMob account is needed in order to use this module. (New content) The library has been updated to ...
- Tue Apr 11, 2017 8:34 pm
- Forum: Support and Development
- Topic: [SOLVED] iOS game crashes on startup after days of play
- Replies: 4
- Views: 3467
Re: [SOLVED] iOS game crashes on startup after days of play
Yeah but this is not a LÖVE issue, It happens with every iOS application signed with a free account.
- Tue Apr 11, 2017 9:50 am
- Forum: Support and Development
- Topic: [SOLVED] iOS game crashes on startup after days of play
- Replies: 4
- Views: 3467
Re: iOS game crashes on startup after days of play
Hello.
Do you have an Apple Developer paid account?
Otherwise you have to deploy your app every 7 days.
Do you have an Apple Developer paid account?
Otherwise you have to deploy your app every 7 days.
- Sun Jan 15, 2017 8:26 am
- Forum: General
- Topic: Questions about LÖVE and iOS
- Replies: 8
- Views: 5564
Re: Questions about LÖVE and iOS
Yes, you can add a subview to the SDL window's uiwindow, by using the SDL_GetWindowWMInfo function to obtain a pointer to the UIWindow. The SDL window / UIWindow is destroyed and recreated every time love.window.setMode is called. 'love' and 'liblove' are split up like that in all operating systems...
- Sat Jan 14, 2017 10:47 am
- Forum: General
- Topic: Questions about LÖVE and iOS
- Replies: 8
- Views: 5564
Re: Questions about LÖVE and iOS
Update: I have added a new view succesfully. Unfortunatly creating a new window using SDL does not work. The key is to add a subview to the SDL_Window.
- Fri Jan 13, 2017 8:52 am
- Forum: General
- Topic: Questions about LÖVE and iOS
- Replies: 8
- Views: 5564
Re: Questions about LÖVE and iOS
I don't know that many issues working on iOS, but I'm rather sure that slime can help. Try contacting him directly or go to the irc he is usually there and you will have faster feedback Great idea, thanks I can only give solid answer to the last one -yes you can- because I've seen someone else doin...
- Thu Jan 12, 2017 9:59 pm
- Forum: General
- Topic: Questions about LÖVE and iOS
- Replies: 8
- Views: 5564
Re: Questions about LÖVE and iOS
Anyone?
- Sun Jan 08, 2017 6:05 pm
- Forum: General
- Topic: Questions about LÖVE and iOS
- Replies: 8
- Views: 5564
Questions about LÖVE and iOS
Hello all. I'm wondering some questions about the iOS project. -Why the source is divided into 2 projects (love and liblove) ? -How can these projects communicate? -Where the LÖVE view is initialized? And the most important: -Is it possible to integrate some iOS native object with LÖVE? (Not directl...
- Sun Oct 16, 2016 6:20 pm
- Forum: Support and Development
- Topic: Multiplayer using HTTP
- Replies: 13
- Views: 10234
Re: Multiplayer using HTTP
To answer your question, yes there is no problem with using HTTP, it may be slow compared to TCP or UDP (since HTTP is done over TCP and TCP is done over IP which is pretty similar to UDP) but if the data you want to transmit is not much then you shouldn't have problem using GET or POST requests an...