Search found 72 matches

by bio1712
Mon Jul 24, 2017 11:49 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for iOS + EU Consent
Replies: 15
Views: 35009

Re: AdMob support for iOS!

Cool! That's what i was waiting for. Thanks. Anyways, i have question: 1. What do you need to build a project with that added functions? Hi, thanks for replying. To build this project you need only the source, and you build it like you built the official love project. The love.ads module is automat...
by bio1712
Fri Jul 21, 2017 9:14 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for iOS + EU Consent
Replies: 15
Views: 35009

[11.3] AdMob support for iOS + EU Consent

AdMob support for iOS! Android Library (Old content) Here I made a modified version of LÖVE 0.10.2, with a new module: love.ads ! With this module is possible to request and display ads from LÖVE! An AdMob account is needed in order to use this module. (New content) The library has been updated to ...
by bio1712
Tue Apr 11, 2017 8:34 pm
Forum: Support and Development
Topic: [SOLVED] iOS game crashes on startup after days of play
Replies: 4
Views: 3467

Re: [SOLVED] iOS game crashes on startup after days of play

Yeah but this is not a LÖVE issue, It happens with every iOS application signed with a free account.
by bio1712
Tue Apr 11, 2017 9:50 am
Forum: Support and Development
Topic: [SOLVED] iOS game crashes on startup after days of play
Replies: 4
Views: 3467

Re: iOS game crashes on startup after days of play

Hello.
Do you have an Apple Developer paid account?
Otherwise you have to deploy your app every 7 days.
by bio1712
Sun Jan 15, 2017 8:26 am
Forum: General
Topic: Questions about LÖVE and iOS
Replies: 8
Views: 5564

Re: Questions about LÖVE and iOS

Yes, you can add a subview to the SDL window's uiwindow, by using the SDL_GetWindowWMInfo function to obtain a pointer to the UIWindow. The SDL window / UIWindow is destroyed and recreated every time love.window.setMode is called. 'love' and 'liblove' are split up like that in all operating systems...
by bio1712
Sat Jan 14, 2017 10:47 am
Forum: General
Topic: Questions about LÖVE and iOS
Replies: 8
Views: 5564

Re: Questions about LÖVE and iOS

Update: I have added a new view succesfully. Unfortunatly creating a new window using SDL does not work. The key is to add a subview to the SDL_Window.
by bio1712
Fri Jan 13, 2017 8:52 am
Forum: General
Topic: Questions about LÖVE and iOS
Replies: 8
Views: 5564

Re: Questions about LÖVE and iOS

I don't know that many issues working on iOS, but I'm rather sure that slime can help. Try contacting him directly or go to the irc he is usually there and you will have faster feedback Great idea, thanks I can only give solid answer to the last one -yes you can- because I've seen someone else doin...
by bio1712
Thu Jan 12, 2017 9:59 pm
Forum: General
Topic: Questions about LÖVE and iOS
Replies: 8
Views: 5564

Re: Questions about LÖVE and iOS

Anyone?
by bio1712
Sun Jan 08, 2017 6:05 pm
Forum: General
Topic: Questions about LÖVE and iOS
Replies: 8
Views: 5564

Questions about LÖVE and iOS

Hello all. I'm wondering some questions about the iOS project. -Why the source is divided into 2 projects (love and liblove) ? -How can these projects communicate? -Where the LÖVE view is initialized? And the most important: -Is it possible to integrate some iOS native object with LÖVE? (Not directl...
by bio1712
Sun Oct 16, 2016 6:20 pm
Forum: Support and Development
Topic: Multiplayer using HTTP
Replies: 13
Views: 10234

Re: Multiplayer using HTTP

To answer your question, yes there is no problem with using HTTP, it may be slow compared to TCP or UDP (since HTTP is done over TCP and TCP is done over IP which is pretty similar to UDP) but if the data you want to transmit is not much then you shouldn't have problem using GET or POST requests an...