Search found 17 matches

by maxtrautwein
Sat Apr 27, 2019 10:53 pm
Forum: Support and Development
Topic: [bump.lua] detect a collision only between 2 items
Replies: 6
Views: 3900

Re: [bump.lua] detect a collision only between 2 items

I don't understand what I should return in the filter function, when i put "cross" it raises an error
by maxtrautwein
Sat Apr 27, 2019 10:03 pm
Forum: Support and Development
Topic: [bump.lua] detect a collision only between 2 items
Replies: 6
Views: 3900

[bump.lua] detect a collision only between 2 items

hi! Let's say I have 4 items in my world item1, item2, item3 and item4. I want to print "Collision between item1 and item2" only when item1 and item2 collide, and not when item1 and item3 collide for example, is there a way to check a specific collision between 2 items from the world with ...
by maxtrautwein
Mon Apr 15, 2019 12:48 pm
Forum: Support and Development
Topic: [bump.lua] world:remove doesn't work
Replies: 6
Views: 9840

Re: [bump.lua] world:remove doesn't work

hoo ok now I understand, thank you very much it works perfectly! I
by maxtrautwein
Mon Apr 15, 2019 11:17 am
Forum: Support and Development
Topic: [bump.lua] world:remove doesn't work
Replies: 6
Views: 9840

Re: [bump.lua] world:remove doesn't work

Ho ok yes it works this time but with my other items it still doesn't work, here is an exemple of where I want to use world:remove, "tir" means bullet in french, these are some functions that create a bullet each time I press "space" and delete it when the bullet collide. local t...
by maxtrautwein
Mon Apr 15, 2019 10:18 am
Forum: Support and Development
Topic: A bump.lua question
Replies: 4
Views: 9536

Re: A bump.lua question

If you don't want your character to collide with the button maybe just don't add it with world:add ?
by maxtrautwein
Mon Apr 15, 2019 10:02 am
Forum: Support and Development
Topic: [bump.lua] world:remove doesn't work
Replies: 6
Views: 9840

Re: [bump.lua] world:remove doesn't work

First thank you for your answer. I have only this at the top of my code local red = {x=120, y=300, w=30, h=50, vx=0, vy=0, jump=false} But I don't understand why it doesn't work, I also tried this inside love.keypressed as a test and it still doesn't work : test = {x=0,y=0,w=10,h=10} if key == "...
by maxtrautwein
Sun Apr 14, 2019 5:23 pm
Forum: Support and Development
Topic: [bump.lua] world:remove doesn't work
Replies: 6
Views: 9840

[bump.lua] world:remove doesn't work

Hi! I'm using the collision library bump.lua and everything works well except world:remove, I can't remove any items from my world and I have the following error message "item table must be added to the world before getting its rect. Use world:add." but i have already used world:add to add...