Search found 1331 matches

by jjmafiae
Thu Dec 24, 2015 6:42 am
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 91067

Re: Post-0.10.0 feature wishlist

The audio API definitely needs some work, it took me like 2 hours to figure out how to use the positional audio. Another feature I wouldn't mind is audio compression so I can make voice chat in multiplayer games
by jjmafiae
Thu Dec 24, 2015 12:18 am
Forum: General
Topic: LÖVE 0.10.0 released
Replies: 86
Views: 78676

Re: LÖVE 0.10.0 released

slime wrote:In particular, the default [wiki]love.run[/wiki] for 0.10.0 will automatically do that. But 0.9.2's didn't, so you'll need to update your love.run if you're using a custom one based on the default for 0.9.
Oh that's why then I use a custom love.run
by jjmafiae
Wed Dec 23, 2015 10:42 pm
Forum: General
Topic: LÖVE 0.10.0 released
Replies: 86
Views: 78676

Re: LÖVE 0.10.0 released

I may have found a major issue:
background.png
background.png (241.36 KiB) Viewed 8530 times
I set the background to 235,235,235 and it still shows up as black, this worked fine in 0.9.2 and if I run it with 0.9.2 this issue does not appear.
by jjmafiae
Fri Oct 30, 2015 4:35 am
Forum: General
Topic: Ye Olde Selfie Topic (SHOW US SOME LOVE!)
Replies: 10
Views: 6131

Re: Ye Olde Selfie Topic (SHOW US SOME LOVE!)

Davidobot wrote:
NightKawata wrote:
Karai17 wrote:<10% selfie>

jj would be proud.
heil bartbes!
heil fuhrer bartbes! for mother russia even though that was german!!

the legend must go on!!
Guys, you are awesome for remembering him! :awesome:
I am proud xD
by jjmafiae
Sun Oct 18, 2015 9:16 pm
Forum: General
Topic: Binary File to String of 0s and 1s
Replies: 9
Views: 4447

Re: Binary File to String of 0s and 1s

bobbyjones wrote:
jjmafiae wrote:a quick little optimization would be:

Code: Select all

local math.pow = math_pow
and then call the math_pow
Dude you have it backwards that would not work.

Code: Select all

local pow = math.pow 
that will work. :)
Oh yeah sorry my brain switched off for a second xD
by jjmafiae
Sat Oct 17, 2015 9:53 pm
Forum: General
Topic: Binary File to String of 0s and 1s
Replies: 9
Views: 4447

Re: Binary File to String of 0s and 1s

a quick little optimization would be:

Code: Select all

local math.pow = math_pow
and then call the math_pow
by jjmafiae
Sun Aug 02, 2015 8:22 am
Forum: General
Topic: Love2D with steamworks?
Replies: 6
Views: 3492

Re: Love2D with steamworks?

this is possible, Luminosity (a Löve game) did this BUT you will need to do some custom work on Löve's engine for this to be possible
by jjmafiae
Sun Jun 21, 2015 4:20 pm
Forum: General
Topic: Version systems (Most exciting topic ever)
Replies: 0
Views: 1205

Version systems (Most exciting topic ever)

Just wanted to share some of my version systems you can do the same ^^ GE2 1RE -Release . 0SU -Sub version . 0RV -Revision . 21D -Launch Day . 6M -Launch Month . 2015Y -Launch Year Example: 1RE.0SU.0RV.21D.6M.2015Y GE1 1 -Release . 0 -Sub version . 0 -Revision . 21 -Launch Day . 6 -Launch Month . 20...
by jjmafiae
Sun Jun 21, 2015 12:19 am
Forum: General
Topic: Nintendo's E3 this year
Replies: 8
Views: 4133

Re: Nintendo's E3 this year

I wish they would open up for 3RD party indie games on the New Nintendo 3DS, imagine having love games on it.
by jjmafiae
Fri Jun 19, 2015 1:48 am
Forum: General
Topic: Cloud Wrrior, Hostile Takeover & Shapes of Doom 3
Replies: 8
Views: 3750

Re: Cloud Wrrior, Hostile Takeover & Shapes of Doom 3

When you say release do you mean a commercial release? If so idk if you have a website and all that but if not you should make one. With at least a page for each game. Also need to make an internet presence. Correct me if I am wrong, but isn't gamejolt for none-commercial (at least in the sense tha...