Search found 1331 matches
- Thu Dec 24, 2015 6:42 am
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 91067
Re: Post-0.10.0 feature wishlist
The audio API definitely needs some work, it took me like 2 hours to figure out how to use the positional audio. Another feature I wouldn't mind is audio compression so I can make voice chat in multiplayer games
- Thu Dec 24, 2015 12:18 am
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 78676
Re: LÖVE 0.10.0 released
Oh that's why then I use a custom love.runslime wrote:In particular, the default [wiki]love.run[/wiki] for 0.10.0 will automatically do that. But 0.9.2's didn't, so you'll need to update your love.run if you're using a custom one based on the default for 0.9.
- Wed Dec 23, 2015 10:42 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 78676
Re: LÖVE 0.10.0 released
I may have found a major issue:
I set the background to 235,235,235 and it still shows up as black, this worked fine in 0.9.2 and if I run it with 0.9.2 this issue does not appear.- Fri Oct 30, 2015 4:35 am
- Forum: General
- Topic: Ye Olde Selfie Topic (SHOW US SOME LOVE!)
- Replies: 10
- Views: 6131
Re: Ye Olde Selfie Topic (SHOW US SOME LOVE!)
I am proud xDDavidobot wrote:Guys, you are awesome for remembering him!NightKawata wrote:heil bartbes!Karai17 wrote:<10% selfie>
jj would be proud.
heil fuhrer bartbes! for mother russia even though that was german!!
the legend must go on!!
- Sun Oct 18, 2015 9:16 pm
- Forum: General
- Topic: Binary File to String of 0s and 1s
- Replies: 9
- Views: 4447
Re: Binary File to String of 0s and 1s
Oh yeah sorry my brain switched off for a second xDbobbyjones wrote:Dude you have it backwards that would not work.jjmafiae wrote:a quick little optimization would be:and then call the math_powCode: Select all
local math.pow = math_pow
that will work.Code: Select all
local pow = math.pow
- Sat Oct 17, 2015 9:53 pm
- Forum: General
- Topic: Binary File to String of 0s and 1s
- Replies: 9
- Views: 4447
Re: Binary File to String of 0s and 1s
a quick little optimization would be:
and then call the math_pow
Code: Select all
local math.pow = math_pow
- Sun Aug 02, 2015 8:22 am
- Forum: General
- Topic: Love2D with steamworks?
- Replies: 6
- Views: 3492
Re: Love2D with steamworks?
this is possible, Luminosity (a Löve game) did this BUT you will need to do some custom work on Löve's engine for this to be possible
- Sun Jun 21, 2015 4:20 pm
- Forum: General
- Topic: Version systems (Most exciting topic ever)
- Replies: 0
- Views: 1205
Version systems (Most exciting topic ever)
Just wanted to share some of my version systems you can do the same ^^ GE2 1RE -Release . 0SU -Sub version . 0RV -Revision . 21D -Launch Day . 6M -Launch Month . 2015Y -Launch Year Example: 1RE.0SU.0RV.21D.6M.2015Y GE1 1 -Release . 0 -Sub version . 0 -Revision . 21 -Launch Day . 6 -Launch Month . 20...
- Sun Jun 21, 2015 12:19 am
- Forum: General
- Topic: Nintendo's E3 this year
- Replies: 8
- Views: 4133
Re: Nintendo's E3 this year
I wish they would open up for 3RD party indie games on the New Nintendo 3DS, imagine having love games on it.
- Fri Jun 19, 2015 1:48 am
- Forum: General
- Topic: Cloud Wrrior, Hostile Takeover & Shapes of Doom 3
- Replies: 8
- Views: 3750
Re: Cloud Wrrior, Hostile Takeover & Shapes of Doom 3
When you say release do you mean a commercial release? If so idk if you have a website and all that but if not you should make one. With at least a page for each game. Also need to make an internet presence. Correct me if I am wrong, but isn't gamejolt for none-commercial (at least in the sense tha...