Search found 1331 matches

by jjmafiae
Sat Jun 13, 2015 4:51 pm
Forum: General
Topic: http://love2d.org/builds is broken :/
Replies: 3
Views: 2255

Re: http://love2d.org/builds is broken :/

Thanks for linking, I'll have to compile the source code myself then.
by jjmafiae
Sat Jun 13, 2015 5:56 am
Forum: General
Topic: http://love2d.org/builds is broken :/
Replies: 3
Views: 2255

http://love2d.org/builds is broken :/

as the title suggests http://nightly.projecthawkthorne.com seems to be completely broken
by jjmafiae
Thu Jun 11, 2015 7:58 pm
Forum: General
Topic: A few suggestions for Löve 0.10.0
Replies: 11
Views: 6315

Re: A few suggestions for Löve 0.10.0

Nixola wrote:About 3), you can already [wiki]love.filesystem.mount[/wiki] zip files.
yes but I need extraction, mounting only allows reading and that isn't what I need. Since the OS can't launch .exe files with .dlls properly in Zip files (trust me I have tried)
by jjmafiae
Thu Jun 11, 2015 7:36 pm
Forum: General
Topic: A few suggestions for Löve 0.10.0
Replies: 11
Views: 6315

A few suggestions for Löve 0.10.0

So far it sounds like Löve 0.10.0 is gonna be great (https://love2d.org/wiki/0.10.0) and thankful that Slime (and everyone else who contributed in some way) are putting alot of effort into it however there a few things I'd like added in if possible: 1. Microphone support (this would be great for mul...
by jjmafiae
Thu Jun 11, 2015 4:43 pm
Forum: Ports
Topic: Nintendo?
Replies: 24
Views: 25279

Re: Nintendo?

Well, Microsoft has yet to give us any details on exactly how it will work. You might still need an ID@Xbox account, who knows. Also, LöveFTW targets 8.1, not 10 (although I think the porting process will probably be quite easy). You can be sure I will do what I can to get Löve onto the XBone! 95% ...
by jjmafiae
Thu Jun 11, 2015 3:10 pm
Forum: General
Topic: Update to LuaJIT 2.0.4?
Replies: 9
Views: 5837

Re: Update to LuaJIT 2.0.4?

Indeed, you can replace the version of LuaJIT normally used by LÖVE with your own right now if you want – on all operating systems. What the hell, last time I tried switching .dlls up it resulted in crashes. It shouldn't if you do it right.... luajit was intended to be a drop-in replacement so that...
by jjmafiae
Thu Jun 11, 2015 8:08 am
Forum: General
Topic: GOG & GOG Galaxy open to commercial indie games
Replies: 2
Views: 2020

GOG & GOG Galaxy open to commercial indie games

GOG (Aka Good Old Games) recently launched their new platform called "Galaxy" and this platform is open to commercial indie games: https://www.gog.com/indie
by jjmafiae
Fri Jun 05, 2015 3:50 pm
Forum: General
Topic: LOVE2D book
Replies: 10
Views: 6495

Re: LOVE2D book

there is a physical book for Löve but if I remember correctly it's for 0.8.0, so it's already a bit dated.
by jjmafiae
Fri May 15, 2015 8:07 pm
Forum: General
Topic: questions about 1.0.0 (not 0.10.0)
Replies: 25
Views: 9099

Re: questions about 1.0.0 (not 0.10.0)

Well, no, it can't be faster, but then anything using the same codebase can't be faster than itself. I'm not sure of the exact impact of this, but I know javascript engines are really fast these days, especially when it comes to asm.js, if someone does really care about a web port, this would be a ...
by jjmafiae
Tue May 12, 2015 7:59 pm
Forum: General
Topic: Advice on making a level editor
Replies: 21
Views: 11088

Re: Advice on making a level editor

How I did my level editor for my game was to have an object system which draws and handles all the buildings and objects in my maps that system is pretty much identical in my standalone map editor and my game. After I have created my maps in my map editor they get saved to a file with a table seria...