Thanks for linking, I'll have to compile the source code myself then.josefnpat wrote:https://bitbucket.org/rude/love/issue/1 ... astructure
Search found 1331 matches
- Sat Jun 13, 2015 4:51 pm
- Forum: General
- Topic: http://love2d.org/builds is broken :/
- Replies: 3
- Views: 2255
Re: http://love2d.org/builds is broken :/
- Sat Jun 13, 2015 5:56 am
- Forum: General
- Topic: http://love2d.org/builds is broken :/
- Replies: 3
- Views: 2255
http://love2d.org/builds is broken :/
as the title suggests http://nightly.projecthawkthorne.com seems to be completely broken
- Thu Jun 11, 2015 7:58 pm
- Forum: General
- Topic: A few suggestions for Löve 0.10.0
- Replies: 11
- Views: 6315
Re: A few suggestions for Löve 0.10.0
yes but I need extraction, mounting only allows reading and that isn't what I need. Since the OS can't launch .exe files with .dlls properly in Zip files (trust me I have tried)Nixola wrote:About 3), you can already [wiki]love.filesystem.mount[/wiki] zip files.
- Thu Jun 11, 2015 7:36 pm
- Forum: General
- Topic: A few suggestions for Löve 0.10.0
- Replies: 11
- Views: 6315
A few suggestions for Löve 0.10.0
So far it sounds like Löve 0.10.0 is gonna be great (https://love2d.org/wiki/0.10.0) and thankful that Slime (and everyone else who contributed in some way) are putting alot of effort into it however there a few things I'd like added in if possible: 1. Microphone support (this would be great for mul...
Re: Nintendo?
Well, Microsoft has yet to give us any details on exactly how it will work. You might still need an ID@Xbox account, who knows. Also, LöveFTW targets 8.1, not 10 (although I think the porting process will probably be quite easy). You can be sure I will do what I can to get Löve onto the XBone! 95% ...
- Thu Jun 11, 2015 3:10 pm
- Forum: General
- Topic: Update to LuaJIT 2.0.4?
- Replies: 9
- Views: 5837
Re: Update to LuaJIT 2.0.4?
Indeed, you can replace the version of LuaJIT normally used by LÖVE with your own right now if you want – on all operating systems. What the hell, last time I tried switching .dlls up it resulted in crashes. It shouldn't if you do it right.... luajit was intended to be a drop-in replacement so that...
- Thu Jun 11, 2015 8:08 am
- Forum: General
- Topic: GOG & GOG Galaxy open to commercial indie games
- Replies: 2
- Views: 2020
GOG & GOG Galaxy open to commercial indie games
GOG (Aka Good Old Games) recently launched their new platform called "Galaxy" and this platform is open to commercial indie games: https://www.gog.com/indie
- Fri Jun 05, 2015 3:50 pm
- Forum: General
- Topic: LOVE2D book
- Replies: 10
- Views: 6495
Re: LOVE2D book
there is a physical book for Löve but if I remember correctly it's for 0.8.0, so it's already a bit dated.
- Fri May 15, 2015 8:07 pm
- Forum: General
- Topic: questions about 1.0.0 (not 0.10.0)
- Replies: 25
- Views: 9099
Re: questions about 1.0.0 (not 0.10.0)
Well, no, it can't be faster, but then anything using the same codebase can't be faster than itself. I'm not sure of the exact impact of this, but I know javascript engines are really fast these days, especially when it comes to asm.js, if someone does really care about a web port, this would be a ...
- Tue May 12, 2015 7:59 pm
- Forum: General
- Topic: Advice on making a level editor
- Replies: 21
- Views: 11088
Re: Advice on making a level editor
How I did my level editor for my game was to have an object system which draws and handles all the buildings and objects in my maps that system is pretty much identical in my standalone map editor and my game. After I have created my maps in my map editor they get saved to a file with a table seria...