Search found 245 matches
- Sun Sep 13, 2009 4:33 pm
- Forum: General
- Topic: how create profiles
- Replies: 13
- Views: 8040
Re: how create profiles
Am I correct that love.graphics.drawf() is using font:getWidth(), or is it using exactly the same thing but not in that function?
- Sun Sep 13, 2009 1:30 pm
- Forum: Games and Creations
- Topic: Box-Head Adventures - A physics based platform game, Updated
- Replies: 34
- Views: 24344
Re: Box-Head Adventures
Added .love file
- Sun Sep 13, 2009 12:41 pm
- Forum: Libraries and Tools
- Topic: Animations And LÖVE (AnAL) - The animations replacement lib
- Replies: 71
- Views: 54273
Re: Animations And LÖVE (AnAL) - The animations replacement lib
Nice work! :ultrahappy: I might change some new 0.6.0 functions so they behave like the 0.5.0 ones, the most stuff is alot less complicated than this (even if this isn't too complicated to understand). A little question, shouldn't :stop() be called :pause() instead, because that's what it does. To r...
- Sun Sep 13, 2009 9:29 am
- Forum: General
- Topic: how create profiles
- Replies: 13
- Views: 8040
Re: how create profiles
I didn't know about this function when I started with my framework... So now I've counted how long each character that I added is in paint, it's 101 characters! I replaced it with a function that supports å, ä and ö (and in upper case) by replacing them with a and o, I should have researched a littl...
- Sat Sep 12, 2009 2:09 pm
- Forum: Games and Creations
- Topic: Box-Head Adventures - A physics based platform game, Updated
- Replies: 34
- Views: 24344
Box-Head Adventures - A physics based platform game, Updated
Beta version V.2 now available I'm working on a new platform game called Box-Head Adventures. You are a red little box shaped head running around on floating platforms, trying to avoid green enemies rolling around. The game isn't fully done yet, and neither is the level editor, but it's quite compl...