Search found 78 matches

by shakesoda
Fri Apr 22, 2016 5:44 am
Forum: Games and Creations
Topic: [LD35] Taiga Woods [LOVE3D]
Replies: 6
Views: 4815

Re: [LD35] Taiga Woods [LOVE3D]

Probably love3d's shadow mapping code or the game. I haven't got OS X to test on, but I know there are bugs on some drivers.

edit: it might be an older bug I've fixed before, I will look into it.
by shakesoda
Thu Apr 21, 2016 12:52 pm
Forum: Libraries and Tools
Topic: Retro pixel font (with Hangul/CJK support?)
Replies: 6
Views: 4842

Re: Retro pixel font (with Hangul/CJK support?)

Huh, I didn't know that. I use unifont as my debug terminal font, so many typography sins can be forgiven.
by shakesoda
Tue Apr 05, 2016 3:00 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 165879

Re: LÖVE3D

Mind your case sensitivity.

Caps are evil.
by shakesoda
Tue Mar 29, 2016 5:57 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 165879

Re: LÖVE3D

Now that the Oculus Rift SDK has been updated to 1.0 (well, 1.3.0), I will be updating the integration and it should continue working indefinitely after that.
by shakesoda
Wed Dec 30, 2015 9:03 pm
Forum: Games and Creations
Topic: [LD34] Dangomari [LOVE3D]
Replies: 11
Views: 4817

Re: [LD34] Dangomari [LOVE3D]

mikeisinlove wrote:Curious, how'd you set up the scene? are you working on a level editor or did you export it from a separate app like blender or something? very curious
I wrote a blender exporter.
by shakesoda
Thu Dec 24, 2015 5:34 pm
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 165879

Re: LÖVE3D

Soonly wrote:Thank you, shakesoda!
Everything is working! On LG gives FPS: 7-8.
But most importantly, it works! =)
It would probably be fine with a lighter model, the one in the demo is really complicated for a phone! CPML is getting performance improvements soon, too. Good that it works, though!
by shakesoda
Wed Dec 23, 2015 10:56 pm
Forum: General
Topic: LÖVE 0.10.0 released
Replies: 86
Views: 79248

Re: LÖVE 0.10.0 released

I may have found a major issue: background.png I set the background to 235,235,235 and it still shows up as black, this worked fine in 0.9.2 and if I run it with 0.9.2 this issue does not appear. love.graphics.clear() takes a color argument now, so use love.graphics.clear(love.graphics.getBackgroun...
by shakesoda
Tue Dec 22, 2015 9:25 pm
Forum: Support and Development
Topic: Passing large amount of data to shader
Replies: 3
Views: 2191

Re: Passing large amount of data to shader

The only way you can get more data than the uniform limits into a shader is via a texture or breaking it up into multiple draws with different uniform data.
by shakesoda
Tue Dec 22, 2015 3:40 pm
Forum: General
Topic: LÖVE 0.10.0 released
Replies: 86
Views: 79248

Re: LÖVE 0.10.0 released

slime is mai waifu

edit: I mean congrats