Search found 89 matches
- Sat Apr 16, 2011 5:25 am
- Forum: Support and Development
- Topic: newImage problems.
- Replies: 5
- Views: 2344
Re: newImage problems.
I think .bmp and .gif are one way, .png is another.
- Sat Apr 16, 2011 3:06 am
- Forum: Support and Development
- Topic: newImage problems.
- Replies: 5
- Views: 2344
newImage problems.
I've been hard at work with a new game, but I am faced with an annoying problem. I'm drawing images with a quad, but have found that different file types are loaded differently, i. e. some are flipped vertically, and some are not. This makes it quite annoying, having to flip the quad only sometimes....
- Sat Mar 19, 2011 11:01 pm
- Forum: Games and Creations
- Topic: Mario
- Replies: 16
- Views: 15343
Re: Mario
Ah, I was wondering when you were going to make thread in here.
World 27-4 is difficult.
World 27-4 is difficult.
- Thu Mar 17, 2011 3:00 am
- Forum: Games and Creations
- Topic: An obscure arcade remake
- Replies: 12
- Views: 11226
Re: An obscure arcade remake
My face hurts now.
- Sun Mar 13, 2011 6:03 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225327
Re: LUBE (Networking Library)
Basically, I'm using the example at the top of page 22.
- Sun Mar 13, 2011 3:27 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225327
Re: LUBE (Networking Library)
I'm having some trouble with lube. ( :crazy: ) My problem involves sending data from server to client with udp. At first, on sending it was convinced that self.clients was nil, but I got around this because I'm using my own method of tracking ips/ports. Now, it thinks self.socket is nil. If it means...
- Thu Feb 17, 2011 10:59 pm
- Forum: General
- Topic: LÖVE 0.7.1 Released
- Replies: 21
- Views: 63302
Re: LÖVE 0.7.1 Released
Okay, I've almost got it to build for MSVC 2010.
Would anyone use an OpenGL module? (The 3D kind)
EDIT: Success!
Would anyone use an OpenGL module? (The 3D kind)
EDIT: Success!
- Wed Feb 16, 2011 4:21 am
- Forum: General
- Topic: LÖVE 0.7.1 Released
- Replies: 21
- Views: 63302
Re: LÖVE 0.7.1 Released
Where can I get a functional version of the source for windows? I downloaded the source from bitbucket, but it appears to be missing quite a few dependencies.
I figure that it would be an enjoyable use of my time to try to write an OpenGL library for LOVE.
I figure that it would be an enjoyable use of my time to try to write an OpenGL library for LOVE.
- Sun Jan 30, 2011 4:09 am
- Forum: nLÖVE
- Topic: nlove (LOVE2D) for Dingoo & Caanoo Handheld
- Replies: 92
- Views: 257424
Re: nlove (LÖVE 0.7.0) beta for Caanoo Handheld
Cool, make sure to get physics up to date.
- Thu Jan 20, 2011 12:43 am
- Forum: Games and Creations
- Topic: Squario: A squary survival horror
- Replies: 18
- Views: 8303
Re: Squario: A squary survival horror
Alright, I got bored and decided to work a bit on this. I figured out most of the problems, fixed the ground code, and threw in a bit of code that lets you create/destroy pieces of ground, just for fun :awesome: If you create lots of entities, it hits your fps a bit, but the drawing code is already ...