Search found 238 matches

by knorke
Sun May 07, 2023 7:13 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496056

Re: What's everyone working on? (tigsource inspired)

The AI has learned a new trick!
by knorke
Sun May 07, 2023 7:10 pm
Forum: General
Topic: How to make good dodging AI
Replies: 9
Views: 3358

Re: How to make good dodging AI

I think it is hard to answer the question without knowing more details. For example what kind of movement physics are there? Is it "instant" like Pacman or is there inertia? How many bullets are there? Is it possible to use tactics that makes it harder for the enemy to line up a good shot ...
by knorke
Sun May 07, 2023 12:04 am
Forum: General
Topic: A very bad idea
Replies: 5
Views: 1920

Re: A very bad idea

no, how can it be ground if it says "waterlevel"? :|

That floating box is pretty neat!
It is funnier with box.body:setFixedRotation(false)
That way you can fall off if the box starts to tilt.
by knorke
Sat May 06, 2023 10:11 pm
Forum: Support and Development
Topic: Coin keeps spazzing out when collision code is added
Replies: 5
Views: 1410

Re: Coin keeps spazzing out when collision code is added

Ah yes. You need to do the same fix for the player's dimensions as well.
In function Player:new()
by knorke
Sat May 06, 2023 10:14 am
Forum: Support and Development
Topic: Coin keeps spazzing out when collision code is added
Replies: 5
Views: 1410

Re: Coin keeps spazzing out when collision code is added

Hi Your coin is too big and so it collides every frame. love.graphics.getWidth() / Height() get the size of the window. I guess you will want to use https://love2d.org/wiki/Texture:getWidth but for testing I just put fixed numbers: function Coin:new() self.image = love.graphics.newImage('sprites/coi...
by knorke
Sat May 06, 2023 12:11 am
Forum: General
Topic: A very bad idea
Replies: 5
Views: 1920

Re: A very bad idea

-Can we have water physics?
-No, we have water physics at home.

water physics at home:

Code: Select all

object.y = object.y + gravity
if object.y < waterlevel and object.canFloat then object.y = waterlevel end
by knorke
Wed Apr 26, 2023 1:32 pm
Forum: Games and Creations
Topic: Sine ray distortion shader
Replies: 1
Views: 2062

Re: Sine ray distortion shader

Neat. Reminds me of hot exhaust gases. Or waves in water.
The background image is maybe not the best example, too many flat colored areas where no wobble is visible.
by knorke
Wed Apr 26, 2023 1:25 pm
Forum: General
Topic: I Redesigned Löve's logo in 3D Software
Replies: 9
Views: 5746

Re: I Redesigned Löve's logo in 3D Software

The first one looks best and also works the best as a logo. I think logos need clear shapes and contrasts, the other variants lack that. It depends on the context. #3 might work if used in large size on the splashscreen of a cyberpunk themed game, for example. For general use as logo that is usable ...
by knorke
Wed Apr 26, 2023 1:17 pm
Forum: Games and Creations
Topic: Block Dash - Version 1.2.0 Showcase & Changelog
Replies: 10
Views: 3576

Re: Block Dash - Version 1.2.0 Showcase & Changelog

Eventually I noticed that I was using the Dash wrong. It is possible to hold down RMB to aim in slow motion. (I always did normal RMB clicks.) That allows for better aim but I still usually died in wave 2. Looking forward to the new spawning system, it is my #1 annoyance since currently it feels unf...
by knorke
Wed Apr 26, 2023 1:07 pm
Forum: General
Topic: imgur is removing "old, unused and inactive" content
Replies: 3
Views: 8222

Re: imgur is removing "old, unused and inactive" content

Please do not tell them that I accidentally filled 50% of imgur webspace by uploading the wrong pictures. And to think that I bothered to upload everywhere else to avoid overloading the server with all kinds of gifs, if it's an open bar after all, I feel a bit silly :megagrin: I do not know about th...