Search found 256 matches
- Fri Apr 18, 2014 2:26 am
- Forum: Support and Development
- Topic: Simulating a Market
- Replies: 3
- Views: 1141
Simulating a Market
I'm trying to make a market for a multiplayer game where players can buy and sell resources to a global market. Ideally the market would react to player trades and respond accordingly (i.e. everyone buying large amounts of a certain resource will drive up the price). Some element of randomness would...
- Wed Aug 21, 2013 4:11 pm
- Forum: General
- Topic: SDL 2.0 released
- Replies: 11
- Views: 7415
Re: SDL 2.0 released
Awh I can think of a lot of LÖVE apps and strategy games that would benefit from this.slime wrote:Not all of SDL 2's new features are a good fit for LÖVE right now, for example multiple windows is a niche feature for games and would probably add more complexity and issues than it's worth.
- Sun Nov 04, 2012 4:20 pm
- Forum: Libraries and Tools
- Topic: ochres: HSL palette composer
- Replies: 16
- Views: 7571
Re: ochres: HSL palette composer
I like it. I would suggest adding in a few buttons that automatically add some recommended companion colors to the current color.
See http://colorschemedesigner.com/ for some examples.
See http://colorschemedesigner.com/ for some examples.
- Thu Aug 16, 2012 12:42 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1483590
Re: What's everyone working on? (tigsource inspired)
I want your sweet pixely spaceship. Great style.
- Wed Aug 15, 2012 11:48 pm
- Forum: Games and Creations
- Topic: Basic RTS Prototype
- Replies: 11
- Views: 4000
Re: Basic RTS Prototype
Doesn't work with luajit due to
lib/strong/strong.lua 67: invalid escape sequence near "[ _'
lib/strong/strong.lua 67: invalid escape sequence near "[ _'
- Sat Jul 21, 2012 4:31 pm
- Forum: Libraries and Tools
- Topic: [0.8.0] LOVE BOX2D SLICE ENGINE
- Replies: 22
- Views: 19513
Re: [0.8.0] LOVE BOX2D SLICE ENGINE
Lot of people have asked how to do this. I'm glad we finally have a good example.
- Thu Jul 05, 2012 12:20 pm
- Forum: General
- Topic: Löve debugging with ZeroBrane Studio
- Replies: 40
- Views: 33722
Re: Löve debugging with ZeroBrane Studio
I second bartbes option, but any of those ideas would probably be a significant improvement.
On a separate note, it would also be nice to be able to take the "jump to function" drop down and optionally sort it alphabetically.
On a separate note, it would also be nice to be able to take the "jump to function" drop down and optionally sort it alphabetically.
- Thu Jul 05, 2012 2:15 am
- Forum: General
- Topic: Do you encourage the use of middleware?
- Replies: 4
- Views: 2540
Re: Do you encourage the use of middleware?
Considering that this whole forum is dedicated to a product which helps people NOT reinvent the wheel I'm going to go out on a limb here and assume we're cool with middleware. We even use box2d already.
- Thu Jul 05, 2012 2:12 am
- Forum: General
- Topic: Löve debugging with ZeroBrane Studio
- Replies: 40
- Views: 33722
Re: Löve debugging with ZeroBrane Studio
For me, it was breaking on that line. You might just have to open up ZeroBrane and tell the debugger to continue. Also, did you comment out the line that I mentioned above? Definitely was breaking there. Can't seem to get toggled breakpoints to actually break at all. I also don't know if I'll be ab...
- Wed Jul 04, 2012 4:18 pm
- Forum: General
- Topic: Löve debugging with ZeroBrane Studio
- Replies: 40
- Views: 33722
Re: Löve debugging with ZeroBrane Studio
Hhmmmm...on adding the mobdebug line and trying to debug it through ZB Studio all I get is a forever frozen Love program screen with no output of any kind. No messages in the ZB output either so I really don't know where to go from here.