Search found 189 matches

by pauljessup
Sun Jul 12, 2020 4:48 pm
Forum: Games and Creations
Topic: Death Kart!
Replies: 29
Views: 14445

Re: Death Kart!

Huh, that's definitely weird-

What system are you running it on? Are you using the .love file or the system executatbles?
by pauljessup
Sat Jul 11, 2020 4:50 pm
Forum: Games and Creations
Topic: Death Kart!
Replies: 29
Views: 14445

Death Kart!

Me and my kids spent the last week working on a gamejam. The theme was retro games, and we chose the NES to imitate in style and functionality. We based it around the way Battle mode works in Mario Kart 64, but 2d and overhead, and it's a lot of fun. It's local multiplayer, so grab a friend and go t...
by pauljessup
Tue Jun 23, 2020 4:58 pm
Forum: Libraries and Tools
Topic: Super Simple Yarn importer for parsing Yarn Dialogue Files
Replies: 5
Views: 2578

Re: Super Simple Yarn importer for parsing Yarn Dialogue Files

And now there are four examples, that go over the basics of the yarn parser. A hello world example, a Night in the Woods style conversation example, an example of a two choice menu, and an example of executing Lua commands from the Yarn file itself.

All of these are inside the Examples folder
by pauljessup
Tue Jun 23, 2020 2:49 pm
Forum: Libraries and Tools
Topic: Super Simple Yarn importer for parsing Yarn Dialogue Files
Replies: 5
Views: 2578

Re: Super Simple Yarn importer for parsing Yarn Dialogue Files

Haha, yeah of course I wasn't done with the public facing version. I just made it super simple to control what gets exposed when doing code commands in yarn from Lua and Love2d. And then I added a basic lua function parser... and some other tweaks. Now to create some good examples, I have a few idea...
by pauljessup
Mon Jun 22, 2020 6:30 pm
Forum: Libraries and Tools
Topic: Super Simple Yarn importer for parsing Yarn Dialogue Files
Replies: 5
Views: 2578

Re: Super Simple Yarn importer for parsing Yarn Dialogue Files

Okay, updated the git so now it does line traversals for the body (so you can easily use this in love.update), as well as making it so you can execute lua code you add in the commands portion of the editor (usually placed in the body text between << and >>). I think the code here is done for the pub...
by pauljessup
Mon Jun 22, 2020 4:04 pm
Forum: Libraries and Tools
Topic: Super Simple Yarn importer for parsing Yarn Dialogue Files
Replies: 5
Views: 2578

Super Simple Yarn importer for parsing Yarn Dialogue Files

So, for an RPG system I've been working on, I decided I wanted to use Yarn to build the dialogue trees: https://github.com/YarnSpinnerTool/YarnEditor It's pretty cool, been used in games like Night in the Woods and A Short Hike. Right now, the import is pretty bare bones and simple. You need to expo...
by pauljessup
Thu Jun 04, 2020 4:39 pm
Forum: Games and Creations
Topic: Emberglass- an exploration action platformer
Replies: 12
Views: 14980

Re: Emberglass- an exploration action platformer

Thank you both! I'm still hard at work on this..

I wanted to release it August 24th, but I think it's going to be more towards September-October ish
by pauljessup
Thu May 28, 2020 2:41 am
Forum: Games and Creations
Topic: Love Not Recognizing Gamepad
Replies: 2
Views: 5409

Re: Love Not Recognizing Gamepad

oh must be a linux issue, my f310 works fine for Love2d 11.0 on both Windows and OSX
by pauljessup
Wed Apr 29, 2020 2:47 pm
Forum: Games and Creations
Topic: Emberglass- an exploration action platformer
Replies: 12
Views: 14980

Emberglass- an exploration action platformer

Something I've been working on since earlier this year. It does have some elements of metriodvanias, but I think hews closer to the original Zelda or Blastermaster in terms of how you explore the world, unlock new areas, and the like. In that way, it's completely non-linear. You can defeat the level...