Search found 56 matches

by SuperZazu
Tue Nov 25, 2014 2:15 pm
Forum: Support and Development
Topic: set middleclass global + avoid global classes with stateful
Replies: 10
Views: 7489

Re: set middleclass global + avoid global classes with state

Thank you for the fast answer ! I have another question though. For my game states, I inherit the GameStateStack from another class (to have a bunch of default methods). So here's what I did: bootstrap.lua local class = require 'lib.middleclass' local Stateful = require 'lib.stateful' -- we create o...
by SuperZazu
Tue Nov 25, 2014 9:52 am
Forum: Support and Development
Topic: set middleclass global + avoid global classes with stateful
Replies: 10
Views: 7489

set middleclass global + avoid global classes with stateful

Hey there :-) I have a couple of questions concerning middleclass and stateful . I've been working for a couple of months with these two libraries in order to make a simple game template ( here ) (just for me, a simple base to bootstrap the development of OOP games). 1/ middleclass: In the github pa...
by SuperZazu
Wed Oct 29, 2014 2:57 pm
Forum: General
Topic: Distributable package size
Replies: 7
Views: 6447

Re: Distributable package size

Magnificent! That however is not enough, it's imperative to use the "-y" switch as bartbes has mentioned to make zip maintain the symlinks instead of handling the files as is. $ zip -ry MyGame.zip MyGame.love P.S.: Does this issue not merit being added as a footnote to distributing the ap...
by SuperZazu
Thu Oct 23, 2014 12:12 pm
Forum: General
Topic: Distributable package size
Replies: 7
Views: 6447

Re: Distributable package size

Maybe it has to do with zip/compression settings ?
You could try with the app Keka with max compression!
by SuperZazu
Tue Oct 14, 2014 8:16 am
Forum: Games and Creations
Topic: Blob Invasion - Survive The Alien Onslaught!
Replies: 13
Views: 10502

Re: Blob Invasion - Survival Game (Download Available)

Hello ! I tried to launch the love file, however the game does not run. (OS X) attempt to index field 'android' (a nil value) Ah I see, there was a problem with some leftover code I had when trying to port the game to android, sorry about that :P The problem should be fixed now, try redownloading :...
by SuperZazu
Sun Oct 12, 2014 5:08 pm
Forum: Games and Creations
Topic: Warlock's Tower (RELEASED!)
Replies: 30
Views: 29858

Re: Warlock's Tower - A Movement Puzzle

Really good. Like others said, you nailed the gameboy look/feel. And the concept is great! :-)
by SuperZazu
Sun Oct 12, 2014 5:07 pm
Forum: Games and Creations
Topic: Blob Invasion - Survive The Alien Onslaught!
Replies: 13
Views: 10502

Re: Blob Invasion - Survival Game (Download Available)

Hello !
I tried to launch the love file, however the game does not run. (OS X)

Code: Select all

attempt to index field 'android' (a nil value)
by SuperZazu
Sun Oct 12, 2014 5:04 pm
Forum: Games and Creations
Topic: The Falling Sun
Replies: 8
Views: 5202

Re: The Falling Sun

This is really good ! I'm amazed at the result, really pretty and creative !

Keep up the good work. :awesome:
by SuperZazu
Fri Oct 10, 2014 1:11 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 414080

Re: love-android-sdl2 (native, 0.9.0)

Hey, cool port!

Anyone have any idea on how to NOT update the game when the app is not visible (=in the background) ?
I've tried both love.visible(v) and love.focus(f) and neither seem to work...

Thank you for your help,
superzazu
by SuperZazu
Sun Sep 21, 2014 9:06 am
Forum: Libraries and Tools
Topic: [library] inspect.lua - print tables and debug beautifully
Replies: 21
Views: 21450

Re: [library] inspect.lua - print tables and debug beautiful

As always, a simple & useful tool. Thank you, mate :)