Search found 13 matches

by karolek
Wed Feb 27, 2019 5:18 pm
Forum: Games and Creations
Topic: snake12
Replies: 6
Views: 11422

Re: snake12

Well done. I like the idea. Scored 10 :)
by karolek
Wed Feb 06, 2019 7:57 pm
Forum: General
Topic: Methods for accurately detecting collisions in a platformer?
Replies: 4
Views: 8132

Re: Methods for accurately detecting collisions in a platformer?

Actually, the author of Celeste – Matt Makes Games, has written and article that just answers some of your questions: https://mattmakesgames.tumblr.com/post/127890619821/towerfall-physics That system was used in his previous game, but I think it may teach you something. It is not a standard method o...
by karolek
Wed Feb 06, 2019 11:06 am
Forum: Support and Development
Topic: [Solved] Collision Check in 2D Platformer
Replies: 5
Views: 5818

Re: [Need help] Collision Check in 2D Platformer

There are several ways to deal with collisions if you have a tilemap. AdrianN just showed a way for boxes that are not tile-based. Here is a nice tutorial (not in lua, but easily to implement) that looks further into topic: https://jonathanwhiting.com/tutorial/collision/ The problem with your code i...
by karolek
Thu Jan 31, 2019 6:02 pm
Forum: Games and Creations
Topic: Save the Zombies
Replies: 1
Views: 4190

Re: Save the Zombies

Hey semordnilap! Nice game for a start. I gave it a go and spent a few funny minutes :) Crisp and colourful choice for visuals, but it would be a lot better with sound effects (and, as you said, some animation). As for the bugs, I think there is a problem with launching spit bombs, I had to click a ...
by karolek
Wed Jan 23, 2019 8:27 pm
Forum: Games and Creations
Topic: They See Us
Replies: 1
Views: 5867

Re: They See Us

Nice, quite finished as for gamejam. Had some fun with killing the cows, making them run into each other or happy little spikes :) Great audio and visuals, animations and terrain. Gameplay and interactions weren't so interesting though, felt just as an ordinary pac-man clone. I encountered some heav...
by karolek
Sat Jan 05, 2019 4:46 pm
Forum: Games and Creations
Topic: Little Game - hardcore puzzle-platform about teleporting
Replies: 4
Views: 6924

Re: Little Game - hardcore puzzle-platform about teleporting

Nice gem :) Dope audiovisuals and gameplay. I haven't played through the whole game yet, but I like the ideas for levels. I felt that this in which you protect button from fireball using boxes, the one with skeleton deadly loop (which you've shown on a gif) and part when you hide behind the box whil...
by karolek
Sat Jan 05, 2019 1:50 pm
Forum: Games and Creations
Topic: Lucky Number 13
Replies: 3
Views: 5220

Re: Lucky Number 13

Wow, that was great! I love those funny sounds, "swooshes" and "puffs" of the weapons :) Whole voice acting was hilarious as the story went absurd. And nice work with those little details: chair spinning when hit with the pistol or plants sliding on the floor. Gameplay-wise I did...
by karolek
Fri Oct 12, 2018 12:35 pm
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 15208

Re: LandR - A puzzle platformer made with LÖVE

Nice, I really like the simplicity of controls and audiovisuals. Haven't felt the 'hand coordination' yet, but the core idea is dope. Good use of buttons and button combinations, I don't think that I would manage anything more than sole arrows for the first level :) Oh, and I've had no problems with...
by karolek
Fri Oct 12, 2018 12:12 pm
Forum: Games and Creations
Topic: Jellystastic
Replies: 3
Views: 6626

Re: Jellystastic (Alpha-v2)

Hello, not bad, seems you have quite a lot of content, but the mechanics need polish. Aside from not-so-snappy collision system, I feel that the game is a little unfair. Why do doors and elevators brake when hit with meteoryte? You can easily get stuck in wrong world without any hope for moving forw...
by karolek
Thu Oct 11, 2018 6:56 am
Forum: General
Topic: May love2d planned move to github?
Replies: 20
Views: 19366

Re: May love2d planned move to github?

Bitbucket also uses git, you know. So there's no difference in usage from console or any git client :|

@Down:
Ok, you're right. I thought that bitbucket hosts only the git repos. Thanks!