Search found 106 matches

by Stifu
Sat Sep 12, 2020 1:06 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 515964

Re: Love.js - A Direct Emscripten Port

I got that to work on the first try by simply following the new readme.me on the repo, and without even checking my older posts here. That's good. :) I used Another Kind of World as the source love file. That one works flawlessly. It doesn't work with our own game yet (it didn't work before either, ...
by Stifu
Sun Aug 09, 2020 9:32 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 515964

Re: Love.js - A Direct Emscripten Port

Once you install Node, make sure it's included in PATH (such that you can run node and npm in normal terminal). I double checked and that was already the case. Then, after running npm install just run node index.js game.love game_folder This worked! Hooray! Thank you very much. :) EDIT: I also upda...
by Stifu
Sun Aug 09, 2020 6:56 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 515964

Re: Love.js - A Direct Emscripten Port

How about if you pick node to the default program? Oh, that changes things a bit! Instead of opening a new Node.js window, this makes everything stay in the Node.js command prompt. Here's what I get: C:\Users\Blabla\love.js-master>.\index.js --title Zabuyaki C:\zabuyaki.love C:\Zabuyaki Love file o...
by Stifu
Sat Aug 08, 2020 9:28 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 515964

Re: Love.js - A Direct Emscripten Port

The proper folder to be cd-ed into is love.js-master . You're getting confused between love.js the node package and the file. The node package is just called love.js and running the command love.js just runs index.js under the hood. The love.js file found in src/release is the love binary compiled ...
by Stifu
Sat Aug 08, 2020 2:33 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 515964

Re: Love.js - A Direct Emscripten Port

Thanks, but I'm still stuck. From what I see, love.js and index.js are not in the same folder, and from what I understand, index.js internally calls love.js. index.js is in love.js-master , and love.js is in love.js-master\src\release . So I suppose I should just go to the right folder (and make it ...
by Stifu
Fri Aug 07, 2020 10:03 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 515964

Re: Love.js - A Direct Emscripten Port

Davidobot, please help me get your version of love.js working. I tried to follow the instructions but I just don't get it. Among the stuff I tried: - Download and unzip "love.js-master.zip" - Open Visual Studio Code (that's what I usually use when I need to work with npm, but I suck at thi...
by Stifu
Tue Jun 16, 2020 9:15 pm
Forum: Support and Development
Topic: Can I use spritesheets with löve
Replies: 5
Views: 5022

Re: Can I use spritesheets with löve

WortWal wrote: Tue Jun 16, 2020 6:08 am Can I use spritesheets with löve ? I hadn't found anything in the docs :cry:
Yes, but you have to code the whole thing.
Example: https://github.com/thomasgoldstein/zabu ... r/rick.lua
by Stifu
Thu May 21, 2020 5:15 pm
Forum: Games and Creations
Topic: Steam release: Push Blox 2 (PC) - free keys
Replies: 19
Views: 21051

Re: Steam release: Push Blox 2 (PC) - free keys

It is pretty nice. I have cleared levels from 1 to 14. I like the fact all levels are pretty unique, and the game is never repetitive. Every time, I start a level thinking it looks pretty much impossible, then end up finding the solution. Oh, and nice music. Naive question: what is the point of addi...
by Stifu
Fri May 15, 2020 9:45 am
Forum: Games and Creations
Topic: Steam release: Push Blox 2 (PC) - free keys
Replies: 19
Views: 21051

Re: Steam release: Push Blox 2 (PC) - free keys

I grabbed the 6th one. Thank you.
by Stifu
Sat Jan 18, 2020 2:26 pm
Forum: Ports
Topic: Love2dCS
Replies: 18
Views: 96938

Re: Love2dCS

raidho36 wrote: Sat Jan 18, 2020 1:46 pm As far as I know, C# doesn't have JIT compiler in it (but there's an ongoing effort) so it will not be nearly as fast as LuaJIT will do.
What do you mean? .NET has used JIT since almost the very beginning.