Search found 3098 matches
- Sun Mar 05, 2017 9:19 am
- Forum: Support and Development
- Topic: Do I *need* a license to post my games/libraries here?
- Replies: 3
- Views: 3141
Re: Do I *need* a license to post my games/libraries here?
You don't need it to post it, but I will need it to know whether I can use your libs. My preference is MIT. It's short, easy to understand. It basically says "don't sue me and give me credit".
- Tue Feb 21, 2017 1:01 pm
- Forum: Support and Development
- Topic: cubemap support ?
- Replies: 7
- Views: 4446
Re: cubemap support ?
Oh, and I see that Volume Textures are coming too. I'm already thinking about applications for those
- Tue Feb 21, 2017 12:40 pm
- Forum: Libraries and Tools
- Topic: Middleclass 4.x Object-Orientation for Lua
- Replies: 21
- Views: 21961
Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua
I just realized I am using the outdated Lua module keyword in my project. :oops: I am looking for an OOP implementation that allows multiple inheritance. I looked through git and github wiki and I am not sure whether middleclass supports it or not. Well, it does support a certain kind of multiple i...
- Sat Feb 11, 2017 11:29 pm
- Forum: Support and Development
- Topic: Forum Problems
- Replies: 46
- Views: 20222
Re: Forum Problems
In Chrome, it was enough for me to do a hard refresh (CTRL+SHIFT+R / COMMAND+SHIFT+R).
- Tue Jan 31, 2017 3:52 pm
- Forum: Libraries and Tools
- Topic: Middleclass 4.x Object-Orientation for Lua
- Replies: 21
- Views: 21961
Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua
that made me chuckle a little. I don't update middleclass very often now, because I think it is pretty much done. I can try to make it a little bit faster, but that's pretty much it.DanielPower wrote:It turns out I've been using Middleclass 4.0 for a year
- Mon Jan 30, 2017 4:06 pm
- Forum: Libraries and Tools
- Topic: Middleclass 4.x Object-Orientation for Lua
- Replies: 21
- Views: 21961
Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua
Thank you again Kikito for your fantastic libraries. I use middleclass in all of my projects, and almost always end up using bump and inspect. I also wanted to mention that your blog taught be a lot about writing and using modules, and oop. I'll be upgrading to middleclass 4 when I get the time to ...
- Mon Jan 30, 2017 11:29 am
- Forum: Libraries and Tools
- Topic: Middleclass 4.x Object-Orientation for Lua
- Replies: 21
- Views: 21961
Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua
Great news, considering I'm going to use those Rect's a lot! If you are planning to use it a lot, for intensive calculus etc, I would recommend you to measure how fast it is to not use middleclass at all too. Middleclass (and, in fact, any object-oriented library) is not a good fit for super-tight ...
- Sun Jan 29, 2017 10:41 pm
- Forum: Libraries and Tools
- Topic: Middleclass 4.x Object-Orientation for Lua
- Replies: 21
- Views: 21961
Re: [Lib] Middleclass 4.0.0. Object-Orientation for Lua
Hi there! Thanks for your kind words. Let me start by saying that I am not a huge fan of getters/setters in Lua. In other languages, I can accept them; for example in ruby, they are integrated in the language's message-passing mechanism. But in Lua they are extra syntactic sugar, and risk making thi...
- Sat Jan 28, 2017 5:54 pm
- Forum: Games and Creations
- Topic: Game idea checking for interest
- Replies: 13
- Views: 9220
Re: Game idea checking for interest
Your idea is worthless.
Not because it is specially bad or anything. What I mean is that all ideas are worthless.
What matters is execution. Execution is everything.
Not because it is specially bad or anything. What I mean is that all ideas are worthless.
What matters is execution. Execution is everything.
- Fri Jan 20, 2017 7:02 pm
- Forum: Support and Development
- Topic: (SOLVED) reading a file with love.filesystem.lines
- Replies: 5
- Views: 3858
Re: reading a file with love.filesystem.lines
The 'string.sub(line,j,j)' part seems to be wrong. Surely there must be an "i" somewhere on that expression?