Search found 111 matches
- Tue Apr 24, 2012 10:19 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185216
Re: Love2D WebPlayer (WebGL)
update : huge performance improvement for me by removing a webgl error-check inside vertex-buffer update function. i also increased the default maxfps limit from 40 to 60 (removing it completely might have bad effects on browser performance, i dunno) two new demos : (both work fine in chrome but tak...
- Fri Mar 30, 2012 10:47 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185216
Re: Love2D WebPlayer (WebGL)
on an unrelated note, i might have been wrong and websockets might support binary zero. more research needed to make sure. http://dev.w3.org/html5/websockets/#dom-websocket-binarytype (thanks @ sience for the link) i still know too little about them, there's some possibilities about getting them thr...
- Thu Mar 29, 2012 8:28 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185216
Re: Love2D WebPlayer (WebGL)
löve uses opengl internally, so the apis fit well together, and i have a bunch of experience with opengl on pc, opengl ES on android-java and webgl already, so it's easier and more comfortable for me when programming =)
- Thu Mar 29, 2012 5:18 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185216
Re: Love2D WebPlayer
because: i'm interested in webgl, i'm NOT interested in implementing it in html5/canvas, flash, NaCl or whatever. If someone else wants to implement it in those, go ahead, but make a new thread please. If you want x, and i already chose a different way, you'll just have to do it yourself or find som...
- Mon Mar 26, 2012 5:04 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185216
Re: Love2D WebPlayer
I'm gonna stick with webgl, if you want canvas-only please send a pull request for a fallback implementation once you have the code ready =P
A few people in this thread and irc have already run the webgl demo on smartphones i think.
A few people in this thread and irc have already run the webgl demo on smartphones i think.
- Sun Mar 25, 2012 12:50 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185216
Re: Love2D WebPlayer
OUT_OF_MEMORY Oo urrr. do you know what graphics card you have and/or how much video-ram it has ? or was it on smartphone rather than pc ? what browser +version did you use ? maybe there's a limit to how much vram webgl can use in some browsers. Very weird, there's not really big textures or stuff l...
- Sun Mar 25, 2012 2:06 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185216
Re: Love2D WebPlayer
update : pixelfont now working, check out sinescroller =)
http://ghoulsblade.schattenkind.net/lov ... escroller/
http://ghoulsblade.schattenkind.net/lov ... escroller/
- Sat Mar 24, 2012 5:49 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185216
Re: Love2D WebPlayer
@mods : any chance to get a subforum for all discussions around love+web please ? =) could be used for nacl or html5-canvas-instead-of-webgl projects if there ever are some, and to coordinate work on cooperating to implement the different love modules/api-sections. and of course for demos and possib...
- Sat Mar 24, 2012 5:26 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185216
Re: Love2D WebPlayer
i don't think translating lua to javascript is entirely trivial Well, it obviously works, not perfect, but even supports metatables, as you can see in the demos. I don't wanna bother with NaCl atm since that'd only work in chrome for the time being, and we already have a working prototype with the ...
- Thu Mar 22, 2012 11:40 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185216
Re: Love2D WebPlayer
ah ok, yeah, that'd work then =)
why not box2.2 if love0.8 is gonna use it anyway, lots of api breakage ?
why not box2.2 if love0.8 is gonna use it anyway, lots of api breakage ?