WTF are you talking about?jjmafiae wrote: guns:
jesses gun
jesses gun B
jesses gun C
Search found 93 matches
- Thu Jun 27, 2013 2:50 pm
- Forum: A Whiff of Steam
- Topic: A Whiff of Steam v0.0.1 (unofficial)
- Replies: 23
- Views: 116117
Re: A Whiff of Steam v0.0.1 (unofficial)
- Wed Jun 26, 2013 5:14 pm
- Forum: Support and Development
- Topic: Checking all tiles in a layer with ATL?
- Replies: 5
- Views: 1217
Re: Checking all tiles in a layer with ATL?
Code: Select all
layer = tilemap.tl["Ground"]
also if you could post a love that would help, if you dont want the world to have yet you could just send it to me and i can look it over.
- Mon Jun 24, 2013 9:11 pm
- Forum: Games and Creations
- Topic: Cutting in Line
- Replies: 21
- Views: 9462
Re: Cutting in Line
This game is the S$*t!!!!!!!
- Mon Jun 24, 2013 6:32 pm
- Forum: Support and Development
- Topic: Checking all tiles in a layer with ATL?
- Replies: 5
- Views: 1217
Re: Checking all tiles in a layer with ATL?
I have a global called that loads whats in the "ground" layer of my tile map when i load a new map. Currently in tiled i leave out tiles where the user cant walk, but i could also set properties of the tile to "obstacle" = true. Then in my player class i check before moving to a ...
- Fri Jun 21, 2013 9:46 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1488504
Re: What's everyone working on? (tigsource inspired)
I am working on a nice lil rpg that started out as a lpc contest game, but I didnt have time to finish so im working on it now. I have free movement with tile based collisions, map changing, respawing npc's with a basic random movement, music, very basic combat, and some other gui screens like inven...
- Fri Jun 21, 2013 6:14 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 522599
Re: Share a Shader!
Im getting an error as well. graphics.lua:1346: Cannot get location of shader variable `light.direction'. Acommon error is to define but not use the variable. traceback [C]: in function 'sendFloat' graphics.lua:1346: in function 'send' main.lua:102 in function 'update' [C]: in function 'xpcall' Edit...
- Fri Jun 21, 2013 4:40 pm
- Forum: General
- Topic: Library like LÖVE for iOS & OSX?
- Replies: 23
- Views: 9166
Re: Library like LÖVE for iOS & OSX?
Thats not his point. What does it matter to you what he does, or how he spends his money. Your posts are not helping him in any way, and are discouraging.
- Fri Jun 21, 2013 3:18 pm
- Forum: Support and Development
- Topic: Issue Looping audio with TEsound[SOLVED]
- Replies: 0
- Views: 1058
Issue Looping audio with TEsound[SOLVED]
Edit: I had a reading instructions fail, i did not have TEsound.cleanup in the update. I seem to be having a issue getting audio to loop using TEsound. The audio only plays once. local Mlist = {"audio/music/Soliloquy_1.ogg"} TEsound.playLooping(Mlist) Im a wrongly assuming that TEsound.pla...
- Wed Jun 19, 2013 7:13 pm
- Forum: LÖVE-Android
- Topic: new to love HELP
- Replies: 8
- Views: 8977
Re: new to love HELP
If you want a "easy" engine to use for both android and iOS i would look at cocos2d.
http://www.raywenderlich.com/33750/coco ... ng-started
http://www.raywenderlich.com/33750/coco ... ng-started
- Wed Jun 19, 2013 4:41 pm
- Forum: Games and Creations
- Topic: SlimeBoy
- Replies: 12
- Views: 5248
Re: SlimeBoy
Edit: not cool to claim a game is yours when its not. Using resources, having similar game play is one thing but this i just no cool at all. I like it as for a rating i would give it a 7. Only some minor issues, you have a tutorial screen on movement after you move to the next screen, and the bombs ...