Search found 93 matches

by jasonisop
Thu Jun 27, 2013 2:50 pm
Forum: A Whiff of Steam
Topic: A Whiff of Steam v0.0.1 (unofficial)
Replies: 23
Views: 116117

Re: A Whiff of Steam v0.0.1 (unofficial)

jjmafiae wrote: guns:

jesses gun
jesses gun B
jesses gun C
WTF are you talking about?
by jasonisop
Wed Jun 26, 2013 5:14 pm
Forum: Support and Development
Topic: Checking all tiles in a layer with ATL?
Replies: 5
Views: 1217

Re: Checking all tiles in a layer with ATL?

Code: Select all

layer = tilemap.tl["Ground"]
you are using what ever you named your collision layer in place of "Ground" correct?
also if you could post a love that would help, if you dont want the world to have yet you could just send it to me and i can look it over.
by jasonisop
Mon Jun 24, 2013 9:11 pm
Forum: Games and Creations
Topic: Cutting in Line
Replies: 21
Views: 9462

Re: Cutting in Line

This game is the S$*t!!!!!!!
by jasonisop
Mon Jun 24, 2013 6:32 pm
Forum: Support and Development
Topic: Checking all tiles in a layer with ATL?
Replies: 5
Views: 1217

Re: Checking all tiles in a layer with ATL?

I have a global called that loads whats in the "ground" layer of my tile map when i load a new map. Currently in tiled i leave out tiles where the user cant walk, but i could also set properties of the tile to "obstacle" = true. Then in my player class i check before moving to a ...
by jasonisop
Fri Jun 21, 2013 9:46 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1488504

Re: What's everyone working on? (tigsource inspired)

I am working on a nice lil rpg that started out as a lpc contest game, but I didnt have time to finish so im working on it now. I have free movement with tile based collisions, map changing, respawing npc's with a basic random movement, music, very basic combat, and some other gui screens like inven...
by jasonisop
Fri Jun 21, 2013 6:14 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 522599

Re: Share a Shader!

Im getting an error as well. graphics.lua:1346: Cannot get location of shader variable `light.direction'. Acommon error is to define but not use the variable. traceback [C]: in function 'sendFloat' graphics.lua:1346: in function 'send' main.lua:102 in function 'update' [C]: in function 'xpcall' Edit...
by jasonisop
Fri Jun 21, 2013 4:40 pm
Forum: General
Topic: Library like LÖVE for iOS & OSX?
Replies: 23
Views: 9166

Re: Library like LÖVE for iOS & OSX?

Thats not his point. What does it matter to you what he does, or how he spends his money. Your posts are not helping him in any way, and are discouraging.
by jasonisop
Fri Jun 21, 2013 3:18 pm
Forum: Support and Development
Topic: Issue Looping audio with TEsound[SOLVED]
Replies: 0
Views: 1058

Issue Looping audio with TEsound[SOLVED]

Edit: I had a reading instructions fail, i did not have TEsound.cleanup in the update. I seem to be having a issue getting audio to loop using TEsound. The audio only plays once. local Mlist = {"audio/music/Soliloquy_1.ogg"} TEsound.playLooping(Mlist) Im a wrongly assuming that TEsound.pla...
by jasonisop
Wed Jun 19, 2013 7:13 pm
Forum: LÖVE-Android
Topic: new to love HELP
Replies: 8
Views: 8977

Re: new to love HELP

If you want a "easy" engine to use for both android and iOS i would look at cocos2d.
http://www.raywenderlich.com/33750/coco ... ng-started
by jasonisop
Wed Jun 19, 2013 4:41 pm
Forum: Games and Creations
Topic: SlimeBoy
Replies: 12
Views: 5248

Re: SlimeBoy

Edit: not cool to claim a game is yours when its not. Using resources, having similar game play is one thing but this i just no cool at all. I like it as for a rating i would give it a 7. Only some minor issues, you have a tutorial screen on movement after you move to the next screen, and the bombs ...